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AI War 2 Update 5.003 Patch Notes

 Check out what came in this new update 5.003 of the game AI War 2

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(Released April 23rd, 2022)


  • Elderlings/Templar that die from Corrosive damage now grant resources to the necromancer
  • Thanks to a number of people for reporting, in particular Gzar for uploading a save
  • Fix a typo in the templar haking response
  • Thanks to AxiomExotic and Ushgarak for reporting
  • Fixed some nullref exceptions that could happen in UnrolledDoFor_CheckForHostiles in the tachyon, gravity, and tractor beam background threads if the sync on an MP client was messed up in a certain way.
  • Unfortunately, the original error that led to this state is lost because the error cascade went on long enough that the error log looped and thus did not include the inciting error. But this particular trio of error cascades will no longer happen.
  • Thanks to Haeris for reporting.
  • Added a new "Debug Zoom If Above" mouse setting specifically to help one specific user figure out what is happening with their mouse. It will be interesting to see if it yields anything more broadly applicable as well.
  • Thanks to Tankor Smash for his patience since... um... 2019 apparently. This is one of our older bug reports.
  • Finish adding C# support for the fallen spire module journal entries
  • Thanks to vinco for suggesting these, and contributing the text
  • The "Save Preset" function in the debug menu now actually works! Previously it was using an old format for quickstarts, because I forgot that it was even a thing.
  • I added the makequickstart gamecommand, which works great. Now the save preset function does as well. The command is able to save to whatever quickstart folder you want, but doesn't save a tooltip file. The debug menu only saves to the Community quickstart folder, but DOES save a quickstart file.
  • Thanks to Dragoris for reporting the difference in filesizes, which was critical to noticing this. The format changed for quickstarts right before the great refactor (specifically so that they could survive into the new save format).
  • The "Neinzul Galaxy" quickstart by Dragoris now shows up in the Community quickstarts section if you have DLC3 installed.
  • Thanks to Dragoris for creating it!
  • Correction! The third quickstart in the Necromancer section for DLC3 was the one by Dragoris, and that has now been corrected to the new format that won't error on load.
  • Thanks to Dragoris, Smidlee, and ptarth for reporting.
  • FiresThroughEnemyShields now pierces bubble forcefields as the tooltip suggests it should
  • Thanks to Darkshade for reporting.
  • If the escape menu is open, the game will no longer respond to mouse inputs for the camera view. This is already the case if the game doesn't have focus, but this should help if you haven't yet unfocused the game because of multiple monitors.
  • Thanks to MaxAstro for requesting.
  • Major necropolises now actually respect their galaxy cap
  • Thanks to Exlium for reporting
  • Fixed an issue where fireteams that had a long time to process something (more than 10 seconds) would claim they were leaking memory. They now allow for 120 seconds of time to elapse for making this declaration.
  • Thanks to Zer0h1nder for reporting.
  • Fixed the description of the "Battlestations receive turrets from hacks for all" setting, which erroneously stated that it defaults to off (it defaults to on), and in general it had its logic stated backwards.
  • Thanks to Ushgarak for reporting.
  • Fixed a typo in the Samurai frigate's description.
  • Thanks to Ithuriel0 for reporting.
  • Removed an old drone-correctness check that was being triggered on some NPC drone usage cases.
  • Thanks to Dismiss for reporting.
  • The text at the top right of the screen that shows the build cost no longer displays metal costs for the necromancer
  • Thanks to LilLillyFox for reporting
  • If the game is in the process of shutting down, there's a certain class of errors that could happen that were spurious but pretty rare that no longer can happen.
  • Thanks to Badger for reporting.
  • Corrosion damage now explicitly blocks repairing. In compensation, make corrosion tick down a little bit faster at the end
  • Thanks to vinco for reporting
  • Instrumented the SpawnTeliumIfAble function so that if there is an error in there it will give us more precise locations for what is wrong, and it also won't shut down the entire macrophage faction anymore.
  • Thanks to JDingDong8 for reporting.
  • Pathfinders now wait 300 seconds before declaring themselves as memory leaks, rather than merely 30 seconds. When things are really busy, they can legitimately need to be in use by a background thread for more than 30 seconds.
  • Thanks to Zer0h1nder for the report.
  • Updated the kickstarter backer credits to include one missing backer (from backerkit, a later addition).


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