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Realms of Magic Update 1.0.0 Patch Notes - Full Release

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Update Note - 

**Dear fans,

Today is the day! After many years of development, we are thrilled to bring you the full version of our first game - Realms of Magic. It is a labor of love filled with amazing people who are either part of Polished Games or used to be at some point.

We believe that the Old Kingdom can genuinely bring you hours upon hours of great fun reminiscent of classic fantasy RPGs with the addition of open-world mechanics. And we mean HOURS of fun - this inconspicuous game has a ton of content. We made sure of that!

It was a long and, at times, rocky (premiere delays anyone?) journey. However, as of right now, we couldn't be happier and prouder to be able to present to you these fruits of our labor.**

Recruitable NPCs

However, we wouldn't be ourselves if we didn't add at least one more new feature, right? We know that all these days in the Old Kingdom can get pretty lonely. That's why now you have an option to recruit some NPCs and invite them to your base!

There are five types of NPCs: Miners, Lumberjacks, Herbalists, Farmers, and Hunters. Each of them has a trading option restocking every 24 in-game hours. They can be found on the surface of sandbox locations.

Version 1.0.0 Changelog

  • Added recruitable NPCs to sandbox locations

    • They are found on sandbox locations surface

    • There is one recruitable NPC for every several sandbox locations

    • There are five types of recruitable NPCs

      • Miner
      • Lumberjack
      • Herbalist
      • Farmer
      • Hunter
    • Each recruitable NPC has a trading option, selling resources based on its type

  • Added sorting button to containers

  • Merchants now clear their inventories when restocking

  • Cleaned up unused categories from the trading window

  • Fixed issue with Niklos in tutorial resurrecting if the game was saved and loaded after his death

  • Fixed issue with Innkeeper quest in Woodbury that allowed completing it multiple times

  • Fixed issue with Innkeeper quest in Woodbury that could cause a stuck journal entry

  • Fixed issue with Hardwin giving incorrect amount resources to craft Tin Axes

  • Clarified "deal with you" dialogue option with deserters in Windy Hill

  • Fixed issue with Shibon in Covert Grove requesting seeds multiple times

  • Fixed incorrect plant location information in Seeds for Katherine Part 5 quest

  • Fixed incorrect dialogue regarding plant types in Seeds for Katherine quest chain

  • Fixed dialogue in Not so Prim and Proper to better fit the new quest requirements

  • Fixed issue that caused Gorm in Splinterville to give "Diary of Rowsey" multiple times

  • Changed quest First Steps in Alchemy to require Lesser Woodcutting Elixir instead of Greater Woodcutting Elixir

  • Fixed issue with Talk to Bran in Wheatfull quest sometimes not being able to complete

  • Fixed issue with Dye or Die quest requesting wrong dye in the dialogue

  • Fixed issue with dialogue with Percy in Wheatfull to more accurately describe Oldmeadow location

  • Added additional consequences to the culmination of Wheatfull's storyline, multiple NPCs now have unique dialogue referencing the quest events

  • Fixed issue with Jonah at Vendors Estate not leaving the location after finishing the quest

  • Fixed issue with quest journal entry being stuck after killing Stingy

  • Fixed issue with the incorrect book title in The Library quest

  • Moved Galfrey in Stonebridge closer to his quest objective

  • Fixed issue with Jasel not despawning on the previous location after completing the quest with her

  • Fixed issue with Rooting Out the Corruption journal entry not specifying Stonebridge district

  • Added dialogue that informs the player that joining Sellswords unlocks a unique merchant

  • Fixed issue with Winking Eye quest allowing to obtain gold from merchant multiple times

  • Added hint that player may get help from Wheatfull to solve the rioters' issue

  • Added pop-up dialogues to multiple Stonebridge NPCs

  • Fixed issue with Of Cults and Cultists quest pointing to a wrong location in the dialogue

  • Added unique dialogue to Rolf and Marwin in Drysoil

  • Added dialogue to Witch Hunters that tells a player that he can return to Crossroads Inn after defeating the Black Knight

  • Fixed issue that sometimes caused Witch Hunters to spawn in the incorrect place after the final boss fight

  • Fixed issue that sometimes caused the Boss to teleport to the wrong phase

  • Drastically increased gold rewards from all quests

  • Added unique pop-up dialogues to multiple NPCs

  • Fixed all reported language problems

  • Minor level design fixes on the following locations:

    • Vendor's Estate
    • Frostpath
    • Apprentice's Tower
    • Hidden Storage
    • Stonebridge - Merchants District
    • Stonebridge - Noble District
  • Fixed issue with player character quest pop-up dialogues not showing up

  • Fixed issues that could arise when NPCs are despawned by quests

  • Fixed issue with incorrect title and walking radius for Ruel in Wheatfull

  • Fixed issue with Marita using incorrect combat pattern

  • Made multiple story NPCs much stronger in combat

  • Added immortal flag to Garn in Stonebridge

  • Added missing level 100 Trading trainer

  • Fixed issue with incorrect faction for Undead Rats

  • Fixed issue with the Fox in The Hunting Grounds being able to enter combat

  • Fixed outdated tooltip for Elixirs of Crafting

  • Significantly buffed Milling experience

  • Significantly buffed recipes for Bronze, Steel, Thorium, and Cursedsteel Bars

  • Massively increased experience gains for the Trading profession

  • Fixed issue with level-up effect during Outro after defeating the final boss

  • Fixed issue with NPCs resetting their clothes if they were changed by quests

  • Fixed issue with multiple containers having an incorrect amount of slots

  • Changed final Axe Throw talent to allow two axe throws at the same time instead of ignoring armor

  • Fixed issue with multiple abilities incorrectly triggering Burn debuff

  • Improved Archdruid combat pattern

  • Fixed Polearm Handling talent numbering

  • Fixed issue with talent Hopper not requiring talent Endurace II

  • Fixed issue with Deep Fry incorrect amount of stacks

  • Fixed issue with Burning Rush flames

  • Made multiple minor improvements to Fire talent tree tooltips

  • Made several minor improvements to enemy NPC combat patterns



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