Update Note -
**Dear fans,
Today is the day! After many years of development, we are thrilled to bring you the full version of our first game - Realms of Magic. It is a labor of love filled with amazing people who are either part of Polished Games or used to be at some point.
We believe that the Old Kingdom can genuinely bring you hours upon hours of great fun reminiscent of classic fantasy RPGs with the addition of open-world mechanics. And we mean HOURS of fun - this inconspicuous game has a ton of content. We made sure of that!
It was a long and, at times, rocky (premiere delays anyone?) journey. However, as of right now, we couldn't be happier and prouder to be able to present to you these fruits of our labor.**
Recruitable NPCs
However, we wouldn't be ourselves if we didn't add at least one more new feature, right? We know that all these days in the Old Kingdom can get pretty lonely. That's why now you have an option to recruit some NPCs and invite them to your base!
There are five types of NPCs: Miners, Lumberjacks, Herbalists, Farmers, and Hunters. Each of them has a trading option restocking every 24 in-game hours. They can be found on the surface of sandbox locations.
Version 1.0.0 Changelog
Added recruitable NPCs to sandbox locations
They are found on sandbox locations surface
There is one recruitable NPC for every several sandbox locations
There are five types of recruitable NPCs
- Miner
- Lumberjack
- Herbalist
- Farmer
- Hunter
Each recruitable NPC has a trading option, selling resources based on its type
Added sorting button to containers
Merchants now clear their inventories when restocking
Cleaned up unused categories from the trading window
Fixed issue with Niklos in tutorial resurrecting if the game was saved and loaded after his death
Fixed issue with Innkeeper quest in Woodbury that allowed completing it multiple times
Fixed issue with Innkeeper quest in Woodbury that could cause a stuck journal entry
Fixed issue with Hardwin giving incorrect amount resources to craft Tin Axes
Clarified "deal with you" dialogue option with deserters in Windy Hill
Fixed issue with Shibon in Covert Grove requesting seeds multiple times
Fixed incorrect plant location information in Seeds for Katherine Part 5 quest
Fixed incorrect dialogue regarding plant types in Seeds for Katherine quest chain
Fixed dialogue in Not so Prim and Proper to better fit the new quest requirements
Fixed issue that caused Gorm in Splinterville to give "Diary of Rowsey" multiple times
Changed quest First Steps in Alchemy to require Lesser Woodcutting Elixir instead of Greater Woodcutting Elixir
Fixed issue with Talk to Bran in Wheatfull quest sometimes not being able to complete
Fixed issue with Dye or Die quest requesting wrong dye in the dialogue
Fixed issue with dialogue with Percy in Wheatfull to more accurately describe Oldmeadow location
Added additional consequences to the culmination of Wheatfull's storyline, multiple NPCs now have unique dialogue referencing the quest events
Fixed issue with Jonah at Vendors Estate not leaving the location after finishing the quest
Fixed issue with quest journal entry being stuck after killing Stingy
Fixed issue with the incorrect book title in The Library quest
Moved Galfrey in Stonebridge closer to his quest objective
Fixed issue with Jasel not despawning on the previous location after completing the quest with her
Fixed issue with Rooting Out the Corruption journal entry not specifying Stonebridge district
Added dialogue that informs the player that joining Sellswords unlocks a unique merchant
Fixed issue with Winking Eye quest allowing to obtain gold from merchant multiple times
Added hint that player may get help from Wheatfull to solve the rioters' issue
Added pop-up dialogues to multiple Stonebridge NPCs
Fixed issue with Of Cults and Cultists quest pointing to a wrong location in the dialogue
Added unique dialogue to Rolf and Marwin in Drysoil
Added dialogue to Witch Hunters that tells a player that he can return to Crossroads Inn after defeating the Black Knight
Fixed issue that sometimes caused Witch Hunters to spawn in the incorrect place after the final boss fight
Fixed issue that sometimes caused the Boss to teleport to the wrong phase
Drastically increased gold rewards from all quests
Added unique pop-up dialogues to multiple NPCs
Fixed all reported language problems
Minor level design fixes on the following locations:
- Vendor's Estate
- Frostpath
- Apprentice's Tower
- Hidden Storage
- Stonebridge - Merchants District
- Stonebridge - Noble District
Fixed issue with player character quest pop-up dialogues not showing up
Fixed issues that could arise when NPCs are despawned by quests
Fixed issue with incorrect title and walking radius for Ruel in Wheatfull
Fixed issue with Marita using incorrect combat pattern
Made multiple story NPCs much stronger in combat
Added immortal flag to Garn in Stonebridge
Added missing level 100 Trading trainer
Fixed issue with incorrect faction for Undead Rats
Fixed issue with the Fox in The Hunting Grounds being able to enter combat
Fixed outdated tooltip for Elixirs of Crafting
Significantly buffed Milling experience
Significantly buffed recipes for Bronze, Steel, Thorium, and Cursedsteel Bars
Massively increased experience gains for the Trading profession
Fixed issue with level-up effect during Outro after defeating the final boss
Fixed issue with NPCs resetting their clothes if they were changed by quests
Fixed issue with multiple containers having an incorrect amount of slots
Changed final Axe Throw talent to allow two axe throws at the same time instead of ignoring armor
Fixed issue with multiple abilities incorrectly triggering Burn debuff
Improved Archdruid combat pattern
Fixed Polearm Handling talent numbering
Fixed issue with talent Hopper not requiring talent Endurace II
Fixed issue with Deep Fry incorrect amount of stacks
Fixed issue with Burning Rush flames
Made multiple minor improvements to Fire talent tree tooltips
Made several minor improvements to enemy NPC combat patterns