Check out what came in this new update 5.004 of the game AI War 2
(Released April 24rd, 2022)
- Fixed scourge spawning from beacons.
- Fixed duplicate text in the Build Rows for the entity tooltip.
- The "Cannot be supercharged" info in tooltips now no longer tries to appear in the Ship Class row but instead is part of the normal tooltip similar to the zombification immunity "Cannot be captured by other factions".
- This fixes a format-unfriendly visually noisy "Cannot be supercharged" attaching itself to the wrong row in the tooltip of probably all flagships and centerpieces.
- Fixed a variable typo regarding resources rewards given on death.
- Improve the sapper economic logic to let it make better decisions as to what sort of crystal to flower
- Add some more defensive code to wormhole borerers to try to prevent them from connecting already-connected planets
- Necropolis buildings are now properly destroyed when the necropolis moves
- Let the templar track how many ships a wave leader has rallied. Untested, and only for debugging purposes, in case we need it for templar wave balance
- Add some defensive code to the templar hacking reaction
- Fix a bug where the new "beat the game with scourge enabled" achievements weren't triggering
- Elderlings should no longer be able to trigger raid engines
- Fix a miscommunication in tutorial 4