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AI War 2 Update 5.002 Patch Notes

Check out what came in this new update 5.002 of the game AI War 2

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(Released April 23rd, 2022)



AI War 2 Update 5.002 Patch Notes


  • Orbital mines for captured outposts were dying to remains that the Necromancer could not interact with and thus making captured orbital outposts with minefields effectively null and void since they could not replace expired minefields with dead ones clogging the slots. While this will definitely help newer games already impacted games may simply be out of luck.
    • The attribute never_leaves_remains="true" has been set for the various types of orbital minefields. Replacements are put in play by the host outpost.
    • Received report that AI Spire Rail Destroyer were massively larger than their common cousins visually. Went ahead and made their regular AI Spire Destroyer companions a little larger visually while making the AI Rail Destroyers smaller but still larger slightly visually.
    • AI Spire Destroyer visual scaling 1 -> 1.5
    • AI Spire Rail Destroyer visual scaling 3 -> 2.0
    • It is still useful to the player to be able to distinguish which ones are infinite range at a glance in a mixed group.
    • Venators are now enabled/disabled in the game lobby. They default to 'off' for HA, but are forced on for Challenger+
    • Thanks to Ecthelon for the request, and Chris for deciding what to do about said request
    • The 'Unspent Modules' notification will now cycle between unspent entities, if you don't spend all of your points on the first

    Tooltip work

    • The current amount of Weapon Points is now displayed in the buff row.
    • Thanks to Puffin for creating the mechanic and zeusalmighty for requesting.
    • The FixedResourceTextStats class is now renamed FixedTextFormatingStats (as it supports more than just resources), has been moved to the AIW2 Core project and given the ability to support Geo icons.
    • Began an overhaul of the entire entity type tooltip to fit more icons instead of text, and in uniform show either icons or text and not a mix of the two. For now this is inactive code, existing next to the original tooltip code. In the future there will be a setting to use the experimental tooltip code instead of the current one. Thus all of the below has no effect on the game just yet:
    • Removed the old Start[Something] or Add[Something] extension methods for ArcenCharacterBufferBase. Now they are either named Start[Something], End[Something] and Wrap[Something] to clarify.
    • Additionally there now is support for generic resources to automatically find the correct FixedResourceTextStats object to work with, support for the PlayerTypeData resources and a way to end with the resource name.
    • The tooltip for planetary energy and metal boosting after X seconds now has an unified code path, and will combine the numbers for energy and metal if they are both the same, and both are either enabled or disabled.
    • The tooltip code for Factory assisting, factory boosting, claiming, rebuilding and repairing has been rewritten in large parts. Individual repair speeds for hull, shield and engine can now actually be displayed. The assist range will only be displayed once, sine all except internal factories (which measures range in hops) use the same range.
    • Unified the code paths for the lower part of the orbiting tooltips, ships orbiting the gravity well will now show the current distance.
    • Unified and completely rewrote the code for planetary attack and speed amplifiers and inhibitors.
    • The "CEASEFIRE" and "CEASEFIRE BLOCKER" parts are now in color so they stand out more.
    • Unified the code paths for harmonic damage increases.
    • Units with a hacking response multiplier that is >1 (= units that worsen the AI response to hacks) will now display it as a "HACKING MALUS" instead of always "BONUS".
    • This section also no longer refers only to hacking the AI, as other factions may also have responses.
    • On minimum tooltips the hull, shield and speed values now display the percentual values (for hull and shield the percent of the maximum, for speed the percent of the base value)
    • On medium tooltips the hull, shield and speed values now display the same information as full tooltips do, but with icons instead of text.
    • Thanks to General Frost for requesting.
    • Add some improved debugging code for entity tooltips
    • Reported by Daniexpert

    Bugfixes


    • Removed the seeding of Elderlings' beacon when a Necromancer Empire or Sidekick is present in game.
    • Thanks to LilLillyFox for the report!
    • Fix a bug where the Move Necropolis hack was causing errors in longer-running games
    • Thanks to Strategic Sage for reporting
    • Put in several message response buffers to prevent timing issues on multiplayer clients that were responding to several things at one time.
    • Thanks to AxiomExotic and FwiffoForce for the report.
    • Fix to a multiplayer error in the ultra frequent sync that could happen if a client was told about about a planet it did not yet have info for.
    • Thanks to AxiomExotic and FwiffoForce for the report.
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