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AI War 2 Update 5.001 Patch Notes

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Check out what came in this new update 5.001 of the game AI War 2

  • Update the tooltip for the bubble forcefield module to clarify the behaviour
  • Thanks to Strategic Sage for reporting
  • Fix a bug where the Spire Infused Empire was not generating its periodic exos, and the 'exo on spire city build' was trivially small. This will make the Spire Infused Empire much more interesting
  • Thanks to Trantor63 on discord for the initial report, and Lord of Nothing for providing a save game to examine
  • Fix a bug where the necromancer would basically get no resources if played on Challenger or above.
  • While the necromancer is not really intended to be played except for in HA mode, there's no reason to break it at higher levels
  • Thanks to Gzar for reporting
  • Swapping a necropolis that has an amplifier now causes the amplifier to change which necropolis owns it. Previously the amplifier would just vanish, which was not great
  • Thanks to Doc_Den for reporting
  • Clarify distribution nodes for necromancer
  • Thanks to ptarth for suggesting
  • Elderling hacks no longer make you select a particular hacker (since it doesn't matter which hacker is used)
  • Thanks to ptarth for suggesting
  • The necromancer text popup at the beginning of the game now explicitly warns players who are above HA that they may have unexpected issues.
  • Also clarify the Necromancer description to explicitly disclaim necromancer support
  • We had a couple people playing on Challenger today and finding bugs (Gzar and ussdefiant in particular), so I want to make it clearer that Challenger+ is not really supported
  • Small correction of oversight in albedo for a strikecraft within DLC 3 with cloaking.
  • Stealth Bombard albedo 0.4 -> 0.7
  • Fixed a grammar error in "The Migrants: The Arrival" Journal.
                                  (Update Released April 22nd, 2022)
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