A small bug fixing update to address issues reported by the Poly Bridge 2 community.
Changes
- Fixed issue with offline achievements activating multiple times
- Fixed issue with first break indicator showing wrong edge if level fails before first break occurs
- Fixed issue with hydraulic/spring settings not undoing properly after a copy/paste
- Only cache leaderboard scores for the game session, instead of permanently
- Use lighter color for Bridge Trace UI (looked too much like cable)
Check previous updates
Poly Bridge 2 Update 1.30 Patch Notes
A new vehicle, support for community language packs, and a bunch of improvements and bug fixes!
For community language packs, simply Subscribe to the language pack on Steam Workshop. The language will automatically show up as a choice in game under Settings > Other.
New Features
- New vehicle (unlocked when 100th Weekly Challenge goes live)
- Support for community language packs via Steam Workshop
- Support for plane and boat rotation
- Display cost of selected bridge pieces
- Hydraulic controller phase changes added to undo stack
- Split joint number changes added to undo stack
- "Remove All" state for hydraulic controller phases added to save/restore
UI Improvements
- Improved selection set movement in Sandbox Mode
- Custom shapes now stay on grid when being moved
- Handle trying to load modded level when mods not installed
- Weekly Challenge UI improvements
- Bridge save/load slot name now matches filename and are sorted alphabetically
- Tutorials now use current bindings for keypresses mentioned in text
- Ignore NaN and Infinity for Sandbox input fields
Bug Fixes
- Fixed localization issues with Autosave and Budget slot names
- Fixed issue with temp files sometimes not being cleaned up
- Fixed issue with not being able to pan if leaving Sandbox while moving event editor
- Fixed issue with extra undo steps being added in Sandbox when rotations are made
- Fixed issue with vehicle checkpoint and restart phases when undoing in Sandbox
- Fixed cost of Springs in tips
Poly Bridge 2 Update 1.29 Patch Notes
Changes
- Fixed rare simulation inconsistency related to the hydraulics controller
- Fixed Classic Campaign level 6-7 Hot Pursuit
- Take into account auto triangulation for build tooltip cost and length
- Minor text fixes
Poly Bridge 2 Update 1.28 Patch Notes
We have another bug fixing update to address some lingering issues that have been reported by the community.
Changes
- Fixed issue with gallery slots sometimes not playing when clicked
- Fixed issue that allowed sandbox levels to be created without water
- Fixed issue that allowed sandbox levels to contain a vehicle without a phase
- Fixed issue with completed goals being revoked on Workshop Campaign levels
- Fixed issue with drawing out of bounds using the trace tool
- Don’t award Workshoppin’ achievement for Weekly Challenge levels
- Confirm deletion of custom shapes if part of a multi selection set
- Limit number of event editor stages to 702 (label “ZZ”)
- Don’t cycle split joint numbers on click when drawing
- Don’t highlight edges when hovering over split joint numbers when drawing
- Fixed issue with spring/hydraulic slider arrows sometimes drawing during simulation
- Fixed issue with nodes for a scaled custom shape not returning to normal size after shape reset
- Fixed issue with budget text not updating localization when language changed
- Fixed issue with “Cycle Variant” button not updating to show current style for terrain