British BatlleShips: Part1
Features of the New Ships
Equipped with torpedoes and main guns that do not have a particularly long range of fire, the new sea giants will show their worth at medium- to knife-duel distances. The Repair Party consumable they have on board regenerates a large amount of the lost HP.
The battleships carry HE shells with a standard penetration capacity and an average accuracy score, and the AP shells they fire have a typically British short fuse time. They are also less likely to overpenetrate and are therefore more efficient against lightly armored targets. Additionally, the main batteries are solid enough, with calibers reaching 457 mm at Tier X.
The ships are equipped with Engine Boost starting from Tier V and Defensive AA Fire from Tier VI. Repair Party is replaced by Specialized Repair Teams at Tier IX.
Early Access
III Indefatigable is available via paid daily bundles. You can obtain only one bundle per day for 150 Doubloons out of a total of 12.
IV Queen Mary,
V Tiger,
VI Renown,
VII Rooke, and
VIII Hawke are available via sequential bundles for British Tokens. You can obtain as many as 1,010 British Tokens for free. This will be enough to grab Rooke and the permanent camouflage for Hawke—which only changes the ship's exterior and doesn't provide economic or combat bonuses.
- 760 Tokens for participation in the Industry Titans event
- 50 Tokens in free daily bundles
- 200 Tokens for Community Tokens
You can also find British Tokens in random bundles available in exchange for Doubloons.
Upon obtaining all available sequential bundles, you will be able to acquire
X St. Vincent in exchange for 20,000 Doubloons.
IX Duncan is available via paid random bundles. We're offering 70 bundles at 1,000 Doubloons each.
With the release of Update 0.11.8, British battleships will become available for all players to research. British Tokens will be converted into Credits at the rate of 1:18,000.
Industry Titans
The Chatham, Elswick, and Clydebank shipyards will compete for the right to be called the best shipbuilder serving the needs of the Royal Navy.
Make your choice and lend your support to one of the shipyards! Keep in mind that each shipyard will be offering its own unique reward: one British Commander with 6 skill points, a researchable British Tier V ship (
V Hawkins,
V Emerald, or
V Acasta), and a special achievement.
Participation in the event will also reward you with British Tokens, which can be spent on purchasing sequential bundles with British battleships, special permanent camouflages, and economic bonuses, as well as other rewards.
Details about the rules of the event, its rewards, and other info are available in the game client.
The Port of London has been updated to celebrate the event.
French Cruisers In Tech Tree
The main feature of the new ships is their large-caliber guns (relative to the ship type) mounted on their bows. While they reload slowly, this is compensated for by the Main Battery Reload Booster consumable. The new ships are capable of achieving high speeds with the help of the improved "French-specific" Engine Boost consumable. The ships' armor does a great job in protecting their citadels against medium-caliber AP shells, but the new cruisers are quite vulnerable against HE and SAP shells. Medium and long ranges are optimal for engagements, but with the help of their 139 mm secondary battery guns with improved accuracy, the new ships can also show their worth in close-range encounters.
New Ships
VIII Cherbourg is a project of a super-heavy cruiser, close to the Dunkerque-class ships, with her main armament comprising eight 305 mm guns.
IX Brest is a cruiser with 330 mm main battery guns concentrated at the bow. Her AA artillery comprises Bofors and Oerlikon automatic guns.
X Marseille is a super-heavy cruiser with a displacement of over 30,000 tons. Her main armament comprises nine 330 mm guns placed in three turrets at the ship's bow.
The in-game economy is one of the key components of World of Warships. It's been almost seven years since the game went live, but the economy has remained unchanged in key aspects ever since. Over time, a lot of issues well worth tweaking or improving have emerged.
Update 0.11.6 kicks off a major overhaul of the economic component of the game by separating visuals and economic bonuses.
While working on the Update, we aimed to achieve several goals:
- Offer an option to select economic bonuses and camouflages separately.
- Simplify management of economic bonuses.
- Make sure the transition from the old system to the new one is as comfortable as possible.
- Maintain the current state of the in-game economy.
We have improved the interface, bonus management, Inventory display, and much more! The key principle behind this effort was that you as players do not lose in your overall earnings. In certain scenarios, you actually gain even more than before.
This change, along with the addition of the new in-game entity, entails a revision of all in-game rewards. In combat missions, campaigns, operations, and collections, economic and special signals will be replaced with bonuses. Camouflages will also be supplemented or replaced with bonuses.
The contents of all containers that drop economic signals, special signals, or camouflages will also change.
Along with the changes to the interface and economy, we’ve also updated the resource, signal, and camouflage icons in the game interface.
Interface Changes
Update 0.11.6 brings a number of improvements to the Minimap and Tactical Map:
- An option has been added to use quick commands by clicking on icons in the Minimap and Tactical Map.
- The Minimap settings window has been updated, and the ability to disable circles for main battery guns and torpedoes has been added.
The cargo ship in the Port also received a number of improvements:
- The cargo ship now offers an option to view all available containers grouped by type and open containers of the selected type.
- We've added information about container contents and drop chances of items.
- The maximum number of containers stored by a player has been increased. Players can now have up to 9,999 containers on their account, but no more than 100 of each type. Containers received over the limit will be opened automatically.
We've enhanced the Spectator Mode interface displayed once your ship’s sunk. We've updated the hotkey block and added new hints for controlling the camera and in the exit confirmation window.
Ai of Bots
We've substantially upgraded the AI behind our bot ships used in Training and Co-op Battles:
- We've enhanced the AI responsible for bots moving, firing, and using consumables in Training Battles.
- In Co-op Battles, AI-controlled aircraft carriers will now move to the nearest capture point if less than 30% of the carrier's surviving allies are left in battle.
- Bots will now be less likely to ram one another or run into islands in Co-op Battles. We've also enhanced the autopilot.
Ranked Battles
Brawls
Two Brawls await you in Update 0.11.6.
Round 1
Format: 2 vs. 2 playing Tier X ships
Restrictions: No more than one aircraft carrier and one battleship per team
Round 2
Format: 2 vs. 2 playing Tier VII ships
Restrictions: No more than one battleship per team
Nava Base
We've added a new structure—Special Projects Complex. It will provide economic bonuses to superships.
- Level 1: +10% to Ship XP earned when playing superships. The cost of purchase is 80,000 Oil.
- Level 2: –15% to the cost of purchasing superships. The cost of purchase is 160,000 Oil.
- Level 3: +50% to Free XP earned when playing superships. The cost of purchase is 320,000 Oil.
Division Star
During the update, players will be able to earn Division Stars—special bonuses issued for playing together with each Clanmate.
- You can get a Division Star by playing in a Division with your Clanmates in all battle types except Training Battles.
- Certain numbers of earned Stars unlock access to various rewards.
- If you switch Clans, any Stars and rewards you previously received remain with you.
- To see the roster of Clanmates you can team up with in a Division and the list of rewards you can get, navigate to the Division Star tab in the Clans section.
By playing together with each of your Clanmates, you can get a total of up to three Stars—one for each fulfilled condition:
- Winning a battle.
- Earning the Shoulder to Shoulder Division achievement.
- Earning the Coordinated Attack achievement.
Armory




Due to the separation of exterior visuals and economic bonuses, economic signals and expendable camouflages in the Customizations section have been replaced by sets with expendable economic bonuses, which are available in exchange for Coal.
All permanent camouflages for researchable ships, all expendable camouflages, and the Signal Spoils bundle will no longer be available in the Naval Community section. The tab will be replenished with sets with economic bonuses, as well as the new More Camouflages container.
In August, a new permanent coupon will be added, which gives a discount on the purchase of economic bonuses for Coal. The coupon can be used four times until its next reset.
Ship Features
We've updated the block with the description of the ship features.
- Each ship page now has a detailed description of the distinct strengths and weaknesses that determine the ship’s gameplay and distinguish her from other ships of the same type and tier. For example—a fast main battery reload time is a special feature for a battleship, but access to the standard Repair Party is not. In addition to strengths and weaknesses, "neutral" features are now also highlighted, such as the presence of deepwater torpedoes or SAP shells. The new format is similar to the description of ship branch features in the Tech Tree tab.
- When hovering over a ship card in the Armory, a tooltip has been added with a brief list of the ship's key features.
New descriptions of the ship features contain all the basic information without an in-depth immersion in the technical specifications. They are designed to help players who do not want to study the ship's characteristics in detail.
Content Additions and Changes
The update brings the following items to the game:
- Industrial permanent camouflage for
VIII Hawke,
IX Duncan, and
X St. Vincent
- British Commanders Charlie Chatham, Eddie Elswick, and Kyle Clydebank
- British Battleships, Anchors, Sextant, Álvaro de Bazán, Anhalt, I-56, and Wind Rose flags
- Industry Titans achievement
- New daily More Camouflages container
Game Balance Changes
VIII Kansas,
IX Minnesota, and
X Vermont: Removed the possibility to mount the Propulsion Modification 1 upgrade.
The upgrade became unavailable due to its low efficiency following the changes made to American battleships in Update 0.11.5.
VII Sims
- Aiming sector of the second main battery turret increased by 5 degrees on each side.
- Aiming sector of the second torpedo launcher increased by 3 degrees on each side.
- Number of mortars reduced from 11 to 10.
- Amount of HP in the superstructure increased from 900 to 1,100.
- Amount of HP in the bow reduced from 2,100 to 1,900.
II Sampson
General changes
- 457 mm torpedoes have been replaced with 533 mm. The technical characteristics of the torpedoes did not change.
- Aiming sector of the first and second torpedo launchers increased by 5 degrees.
Hull A
- Mid-range AA defenses zone has been replaced with a short-range one:
- AA defenses action range reduced from 2.5 to 1.5 km.
- Damage increased from 7 to 17.
- Hit chances reduced from 100% to 95%.
- Amount of HP in the superstructure increased from 200 to 300.
- Amount of HP in the stern reduced from 900 to 800.
Hull B
- Amount of HP in the superstructure increased from 200 to 300.
III Wickes
Hull A
- Amount of HP in the stern increased from 700 to 900.
- Amount of HP in the superstructure reduced from 400 to 300.
- Firing sector of the third main battery gun (starboard side) increased by 3 degrees.
- Aiming sector of the second torpedo launcher reduced by 1 degree.
- Aiming sector of the third and fourth torpedo launchers increased by 3 degrees.
Hull B
- Amount of HP in the stern increased from 800 to 900.
- Amount of HP in the superstructure reduced from 400 to 300.
IV Clemson
Base artillery
- Fourth main battery gun moved from the superstructure to the deck in the stern and can now rotate 360 degrees.
Researchable artillery
- Aiming sector of the second and third main battery turrets increased by 5 degrees.
- Fourth main battery gun moved from the superstructure to the deck in the stern and can now rotate 360 degrees.
Hull A
- Amount of HP in the bow reduced from 1,400 to 1,300.
- Amount of HP in the superstructure increased from 500 to 600.
Hull B
- Amount of HP in the bow reduced from 1,700 to 1,600.
- Amount of HP in the superstructure increased from 600 to 800.
- Amount of HP in the stern reduced from 1,000 to 900.
V Nicholas
General changes
- Number of mortars increased from 2 to 6.
Hull A
- Amount of HP in the bow reduced from 2,000 to 1,800.
- Amount of HP in the superstructure increased from 700 to 800.
- Amount of HP in the stern increased from 900 to 1,000.
Hull B
- Damage dealt by short-range AA defenses reduced from 88 to 81.
- Damage dealt by long-range AA defenses increased from 25 to 39.
- Damage from AA shell explosions increased from 1,050 to 1,120.
- Aiming sector of the second main battery turret increased by 14 degrees on each side.
- Amount of HP in the bow reduced from 2,200 to 2,000.
- Amount of HP in the superstructure increased from 800 to 900.
- Amount of HP in the stern increased from 900 to 1,100.
- Aiming sector of the first and second torpedo launchers increased by 19 degrees.
VI Farragut
General changes
- Damage dealt by long-range AA defenses increased from 32 to 53.
- Damage from AA shell explosions increased from 1,120 to 1,190.
Hull A
- Aiming sector of the first main battery turret increased by 18 degrees on each side.
- Damage dealt by short-range AA defenses reduced from 53 to 46.
- Amount of HP in the superstructure increased from 700 to 800.
- Amount of HP in the stern reduced from 1,100 to 1,000.
Hull B
- Amount of HP in the superstructure increased from 700 to 800.
- Amount of HP in the stern reduced from 1,100 to 1,000.
Other Changes nad Improvements
- Fixed bugs with ships getting stuck, objects, lighting, and tree placement for most maps and Ports.
- Added minor improvements to the models and textures of the following ships:
VII Mahan,
IX Black,
IX Chung Mu,
VIII San Diego,
V Chungking,
VI Aviere,
X Yamato,
X Khabarovsk,
VII Belfast,
X Gearing,
VIII Shōkaku,
VIII Salmon,
V Agincourt,
IX Tashkent,
VIII Amalfi,
VIII Richelieu,
IX Fletcher,
VIII Bismarck,
VIII Edinburgh,
VIII August von Parseval,
III Aurora, and
IX Iwami.
- Fixed a bug causing the shell animation to fly through the island while the shell actually exploded upon contact with the island.
- Fixed a bug preventing the Tactical Map from opening while controlling an aircraft carrier squadron.
- Fixed a bug causing bots not to attack buildings in Operations.
- The number of HP points in
IX Iwami's casemate and bow has been redistributed due to the refinement of the ship model. The fix will not significantly impact the ship’s balance and performance characteristics.
- Fixed errors in the voiceover of Azur Lane Formidable Commander.
- Depth charge damage now counts toward damage upon spotting.
- Fixed a bug causing the Enhanced Torpedo Explosive Charge skill not to affect alternative torpedoes.
- Added information about armor penetration and chances of causing fire for skip HE bombs.
- The order in which players are positioned at the beginning of a Clan Battle will now change in each new battle.
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