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Stationeers Update v0.2.3403.16721 Patch Notes

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Changelog for v0.2.3403.16721

  • Fixed autosave not happening on thread
  • Fixed Can't push exit session button.
  • Fixed Game autosaves while paused.
  • Fixed Starting a new game after exiting a game continues saving in the previous games folder.
  • Fixed additional bugs with the tutorials
  • Added a note when starting the first tutorial
  • Fixed Leave Session button not working sometimes
  • Fixed Next Tutorial button not working.
  • Fixed Spawn atmos creative command throws error in main menu.
  • Fixed AutoSave triggering when in main menu.
  • Fixed Players cannot use strings "saves", "Backup" and "AutoSave" in their save name. (Temporary pending improvements to save file management).
  • Fixed Can't use an existing save name when starting a new game.
  • Added help logfile command for markdown
  • Fixed up -loadlatesttest for dedicated based on new saves changes
  • Fixed being able to save during Tutorial
  • Fixed Deleting a Save that had the name "Backup" would delete the saves folder.
  • Fixed Error during saving when starting a new game.
  • Fixed Error saving in a new game when no backups exist
  • Fixed autosave backups not be appended
  • Fixed If a save has no backups currentWorldInfo is not set
  • Disabled autosave in Tutorial.
  • Fixed Tutorials won't start after save loading change.
  • Added auto save class for single responsibility
  • Removed old autosave logic and replaced with current save logic for consistency
  • Added new method for handling save backup index before a save is generated
  • Fixed Error where some backup saves got incorrect meta file.
  • Fixed Deleting a save game throws an error and only deletes the backups.
  • Fixed Recursive backups Directory being created when saving from a loaded backup game.
  • Changed Pressing Save Button in game now saves to the same save session. The previous save will be backed up in the backups folder.
  • Fixed Backups sorted in order from latest to oldest with latest at the top of this list.
  • Changed Autosaves are now labelled in backups Window.
  • Fixed Old autosaves are deleted from backups. session maintains 3 autosaves, manual saves are not deleted from backups.
  • Fixed Error with load window when session has no backups.
  • Fixed Backups not accounting for existing backup names when iterating backup number.
  • Fixed backups list showing items from previous item.
  • Fixed issue with loading from backups folder
  • Added side panel on load screen showing backups
  • Fixed Search box not working in LoadSave screen.
  • Fixed Structures not switching to broken model when destroyed on Clients.
  • Fixed Byte Array Read Error on clients when explosions destroy cable or pipe networks.
  • Fixed Error thrown by book blueprint.
  • Fixed issue with SessionSortType argument out of range errors from playerprefs
  • Changed DamagedAllowed function to use inheritance to bring in-line with existing code-base practices.
  • Fixed Suit not correctly updating its position for atmospherics calculations due to it being hidden in slot.
  • Added masterserver command
  • Fixed Error in Internal Atmosphere thermodynamics calculation that could cause items with internal atmospheres to radiate or be heated by the incorrect world atmosphere.
  • Fixed issue where structures would not leave behind broken equivalent when destroyed
  • Fixed checksum for game session is unnecessarily long
  • Fixed issue happening when empty save name is created at new world
  • Fixed Wreckage not spawning (introduced rev. 16675, Internal build).
  • Fixed issue with indestructible objects taking damage
  • Fixed backup saves window
  • Added better highlighting feedback for load/save items
  • Fixed Print Action not printing to screen.
  • Added save name prompt before starting a new game
  • Fixed Key nor Found exception thrown when using smart rotate on small light.
  • Removed a number of unnecessary error logs.
  • Fixed Index Out of Range Error thrown by broken structures on Load that what prevent save from loading.
  • Fixed Spawned wreckage on load stealing Saved ReferenceIds.
  • Fixed and Yellow console logs printing to screen. Only red error logs print to screen now.
  • Fixed packaging machine not working for clients
  • Fixed bug where thing max damage was not set correctly
  • Changed auto saving to override current save directory
  • Removed Un-needed error log on tutorial start.
  • Fixed NRE for checking logFile arg
  • Fixed Stacker tooltip shows incorrect stack-size quantity on client.
  • Fixed Error thrown by Atmospheric Debug.
  • Optimized Atmospheric particles for clients. Clients were previously rendering atmospheric particles for distant Grids. 10-20% fps improvement when playing as a client on a larger base.
  • Fixed Atmospherics error spam caused by edge case where a world atmosphere could be created with a volume of 0. Would result in the atmosphere having an Energy of NaN.
  • Fixed Some World atmospheres on hot planets could have a very strong direction vector that would blow player around. This was a result of bad data serialized during the atmos bug that was fixed in the most recent hotfix.
  • Fixed Exception thrown by battery when trying to update render state.
  • Added Debug.Log() at console print level if -logFile is used (to actually log them)
  • Added a potential catch for DoTween at our console print level
  • Fixed DoTween logspam now only reports errors only
  • Removed console logging if -logFile launch command is used.
  • Fixed incorrect toxin levels applied in previous change
  • Added placeholder for sending client side commands to server
  • Fixed Fully grown plants not healing when in good growing conditions.
  • Fixed issue where plant damage was not saving correctly
  • Fixed plants taking damage on loading world
  • Fixed issue where certain objects would block the sun
  • Fixed issue where lander would sometimes collide with itself
  • Fixed Can't fill water bottle in Hydroponics tutorial.
  • Fixed Tutorial loading screen not working.
  • Fixed Can play as other species in tutorials.
  • Fixed Out of range exception thrown by AtmosphericAudioHandler.
  • Added -noclear launch flag for dedicated server to skip clearing so you can see any errors before "ready"
  • Added LoadLatestCommand extend LoadGameCommand so syntax is similar.
  • Added clamp for console write buffer count. Sometimes is less than 0 and throwing exceptions
  • Removed attempt to skip Clear() on Linux.
  • Added ignoring Clearing console on linux dedicated until a fix is found.
  • Fixed Tutorials. Tutorials button has been re-enabled.
  • Added status command for dedicated server
  • Added try/catch around clearing cline in console. Hopefully stopping from console being unusable when exception there is thrown
  • Suppressed user input in console while dedicated server is loading up before ready.
  • Added some annoying logs for the developers when they don't add help text to a command ;)
  • Fixed Atmospheric error on clients when server sent an atmosphere with a bad Id.
  • Fixed DiodeSlide not showing correct value on clients.
  • Fixed Error spam from plants when damaged by bad Atmosphere.
  • Fixed Audio bug where wind sound could get stuck on.
  • Optimized physics tick for objects hidden in slots. bases with large active chute networks or lots of items in vending machines and closed lockers should see a 10% fps improvement.

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