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Noble Fates Update 0.26.1.33 Patch Notes

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Compatibility and Conversation QOL

0.26.0 Saves can be loaded in 0.26.1 Builds.  

0.26.1 Saves cannot be loaded in 0.26.0 Builds.


Compatibility  

Gives an overview of the Compatibility between a given Mortal and your Ruler  

The higher the Compatibility, the easier it will be to maintain their Esteem  

Show Compatibility (and Warn if Low) when making a decision about a Mortal  

Add Compatibility Tab to the Character Sheet  

Add Compatibility to the Intro (under Kingdom)  

Add Compatibility to Conversations  


Conversations  

Separate Gossip and Relationship Building  

What's On Your Mind? - Build relationship  

What have you Heard? - Learn about the World  


Add Subject Filters to help find Subjects Faster  

Rulers...  

Kingdoms...  

Jobs...  

Gear...  

Food...  

Items...  

Your Mortals...  

Mortals...  


Share Information About...  

Add Up and Down Filters  

These filter down to only the info that will produce an effect  

Sorts information by amount  


Other Mortals  

Show Opinion of the Subject Mortal instead of Esteem  


Esteem/Opinion Changes  

Show Opinion changes when talking about another Mortal  

Don't wait to progress the Conversation on these  

Improve accuracy of calculation


Socialization  

Mortals will now talk about their Ruler more often when speaking to one-another  


Esteem Balance  

Opinion/Alignment/Racial Esteem Deltas last longer  

Lower scale of Opinion Esteem Deltas  

Raise scale of Alignment Esteem Deltas  

Raise scale of Racial Esteem Deltas  

Lower scale of War Esteem Deltas  

Lower scale of Raid Esteem Deltas  

Reduce Importance of Opinion of Rulers  

Remove redundant post-Raid Esteem boost  


Attraction  

Increase the chance that a Mortal will be attracted to multiple Genders  

Show Suitors for Visitors  


Good Mortals  

Take Opinion of Interactor into greater account with Moral Interactions  


Options  

Added Option to Show Unlearned Opinions  

Added Option to Show Unlearned Alignments  


Information  

Stop tracking history of what people have Eaten  

Learn information that anyone in your Kingdom learns  

Text Iteration  

Reduce Empathy towards Raids  

Reduce Empathy towards Declarations of War


Swaying Opinion  

Swaying opinion now properly costs Esteem```


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