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No More Room in Hell Update 1.12.2 Patch Notes

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An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:

Code

Additions

  • Added cvar "inv_ammoweight", sets ammo weight per box and is supported by rulesets (#1258)

Additions for mappers and modders

  • Added entity "logic_script_proxy", a bridge between VScript and server plugins
  • Added auto-complete to command "ent_create"
  • Added command "ent_info_datatable", dumps entity datatable to console
  • Added input HideProgress to entity "logic_progress"
  • Added server-side "achievement_earned" event
  • Entity "logic_progress" now allows StartProgress input while active
VScript
  • Added CItem_AmmoBox bindings
  • Added CNMRiH_BaseZombie bindings
  • Added RulesetManager singleton, with ApplyCvars() function
  • Added functions ReadMapKeyValues() & WriteMapKeyValues(), substitutes for unsafe KV file I/O with interface that supports only one file per map
  • Added MAX_PLAYERS constant
VScript updates from Mapbase
  • Added AI relationship constants
  • Added AI_EnemyInfo_t class
  • Added animation event constants
  • Added animevent_t class
  • Added CBaseEntity hook: string OnEntText() - Called every frame when ent_text is enabled on the entity. Return a string to be added to the ent_text printout
  • Added CBaseEntity hook: void ModifyEmitSoundParams(params) - Called every time a sound is emitted on this entity, allowing for its parameters to be modified
  • Added CBaseEntity hook: void ModifySentenceParams(params) - Called every time a sentence is emitted on this entity, allowing for its parameters to be modified
  • Added CBaseEntity hook: void OnKilledOther(victim, info) - Called when the entity kills another entity
  • Added command "ent_script_dump", dumps the names and values of entity's script scope to the console
  • Added developer cvar check on script documentation registration
  • Added EmitSound_t class
  • Added function CAI_BaseNPC::GetActivityName()
  • Added function CBaseEntity::Activate()
  • Added function CreateRope() Creates a single rope between two entities. Can optionally follow specific attachments
  • Added function EmitSoundParamsOn() Play EmitSound_t params on an entity
  • Added functions CBaseEntity::GetSolid() and CBaseEntity::SetSolid()
  • Added math functions MatrixScaleBy(), MatrixScaleByZero(), MatrixGetTranslation(), MatrixSetTranslation()
  • Added rope constants
  • Added sound constants, incl. channels, soundlevels, pitch, etc.
  • Updated Squirrel, includes security vulnerability fixes, and a new optional parameter for split() function to skip empty values

Changes

  • Death notices now display suicide inflictor in console
  • Flattened armored zombie damage scaling for now due to hitbox fix
  • Server console now displays NPC killer name
  • Shamblers who became runners will now be displayed as such by death notices
  • Suiciding while infected now rewards a point if the player won't turn into a zombie
  • Updated the localization files
  • Weapon is now set as inflictor on gunshot suicides
  • Zombies no longer grab noclippers
  • Rulesets now allow more additional cvars:
  • air_density
  • phys_impactforcescale
  • phys_pushscale
  • phys_speeds
  • phys_stressbodyweights

Fixes

  • Fixed BecomeRunner input not making shamblers identical to runners (#1281)
  • Fixed boards not appearing in supply boxes (#1256)
  • Fixed bow kills displaying incorrect death notice
  • Fixed chat prefix localization token being printed in dedicated server console
  • Fixed crash when inventory is accessed and inv_maxcarry is 0 (#1086)
  • Fixed create game dialog not applying server settings (#1275)
  • Fixed create game dialog not switching to main page on reload
  • Fixed create game dialog stealing input on main menu
  • Fixed death tune not playing (#1273)
  • Fixed entity "logic_progress" not stopping on input with static progress
  • Fixed game event "player_spawn" not firing (#1266)
  • Fixed game event "wave_complete" not firing
  • Fixed HUD not being reset for previous user of logic_progress entity when reactivated
  • Fixed infected Hunter model catapulting on spawn (#1253)
  • Fixed music being always muted on focus loss regardless of user options (#1272)
  • Fixed npc_zombie_template_maker trying to create invalid entity (#1269)
  • Fixed progress bar being stuck after using ShowProgressBarEx user message (#1267)
  • Fixed server vulnerability related to VScript
  • Fixed several filter entities being ignored (resolves #1255)
  • Fixed shifted hitbox indexes by using a code patch (#1257)
  • VScript: Fixed "Squirrel VM stack not consistent" error with EntitiesInBox (#1276)

Maps

nmo_anxiety

  • Added collisions to RV
  • Added glow to dufflebags
  • Fixed broken soundscapes
  • Fixed key getting stuck under RV (#1254)
  • Fixed missing LDR reflections (#1259)
  • Fixed players not being able to carry a watermelon to the end
  • Fixed RV door sound and animation spam
  • Removed unlit sprites from players carrying tools (resolves #1277)

nmo_brooklyn

  • Fixed incorrect livery on police car
  • Misc. fixes

nmo_cleopas

  • Removed forced vignette effect

nmo_rockpit

  • Added various details
  • Adjusted some item spawns
  • Adjusted some runner spawn positions
  • Elevator doors will now push players away instead of crushing them
  • Fixed items in the elevators being hard to pick up
  • Fixed light bleeding through lifting doors
  • Improved some clip brushes
  • Remade the shed near gate B

nmo_quarantine / nms_ransack / nms_silence

  • Misc. fixes
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