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Grim Quest Update 1.0.4 Patch Notes

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  • fixed accessory unequipping bug
  • minor typo corrections 


Check previous updates...


1.0.3


  • fixed revived enemies retaining grave icon
  • minor typo corrections


1.0.2


  • fixed music and sound toggles in the settings
  • minor typo corrections


1.0.1


  • fixed shop screen bug where you couldn't sell items with full inventory


1.0.0 - stable release


  • fixed the majority of leftover bugs and typos
  • dramatically reduced memory and cpu usage by internal engine reworks
  • added 20 hand-drawn custom avatars
  • added direct access to stash from the shop (Various Assortments)


0.12.0 - custom avatar update



  • added custom avatar selection when starting a new game and in the settings
  • dramatically reduced memory usage by internal engine reworks
  • minor bug fixes and typo corrections



0.11.0 - autosave update


  • extended auto-saving to dungeon & combat (optional ironman mode in the settings)
  • reworked combat target icon that was confusing some players about the attack zone size
  • made city facility icons on the city map clickable
  • added global volume slider and fixed minor audio bugs
  • fixed some dungeon events overlapping issues
  • reduced after-combat movement delay
  • minor typo corrections


0.10.0 - siege frequency option



  • added siege frequency option - default (25%), reduced (15%) and rare (5%)
  • siege frequency can be adjusted when starting a new game and in the settings for existing characters
  • increased equipment spawning chance in the shop
  • slightly reduced maximum dungeon size
  • minor bug fixes and typo corrections

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