(Released July 19th, 2022)
- Fix a bug where two copies of an AI Overlord were spawned
- Thanks to a number of people for reporting, including Lampshade and Dismiss on mantis, and SCUD and steam
- Some minor tweaks to the Dyson Sidekick
- Can no longer claim metal harvesters, but increase metal production to compensate
- Some nerfs to reapers
- Some nerfs to spire ships
- Can build a forcefield generator
Balance
- Tesla Torpedo Frigate launch rate of torpedoes lowered. 4s -> 5s
- Shields removed from Tesla Torpedoes. Half of the removed value has been added to the hull value. As these are effectively a strikecraft shields should not be present.
- Tackle Drone Frigate launch rate of Tackle Drones lowered. 4s -> 6s This lowers the maximum number of drones a standard line of six frigates can have out from around 49 to roughly 33.
- Additionally Tackle Drones still had shields even though other strike no longer had any from way back during The Shift. Shields have now been removed meaning the drones no longer have 80,000 effective health at mark seven. And should be more vulnerable to standard anti-strike like Pike and MLRS.
- Tackle Drone base damage lowered from 70 to 50. It still fires up to five shots at a time this is just lowering its max potential per drone from 3.7k DPS to 2.7k DPS.
- Expert version of Regen Golem apparently was missing the override to scaling type all expert versions should have. This is now fixed.
- Also adjusted the amount of health it pays to revive ships upwards a bit.