You may be wondering - "What exactly is Vault Hunters?" so I'll explain, Vault Hunters It's a MODPACK for Minecraft that adds a lot of things to the game and changes a lot of things too, This was just a summary for you to be aware of what you'll see in this article, Now follow the unofficial patch notes of this new update modpack, Stay tuned on this site, Activate the bell that appears on your screen because as soon as the official patch notes come out we will publish on this site as well.
Vault Hunters Minecraft Update 1.13.1 Patch Notes
A lot of settings that were hard coded into the the_vault mod have been moved to their own configuration file - so the game is even more customizable than before (which makes sense with this being the last big patch) - but I also don't know the "difference from the previous version unfortunately.
Final vault added
Cooperative crystals are removed all vault crystals can be run multiplayer (Make sure to disband parties after a run!!)
ABILITIES
Execute buffed
All eternal skills now have a summon cap - maxing out at 5
Eternals "Withering" icon fixed and is now in proper order
Angel talent disabled in the Vault
Rampage DoT (Shaman) nerfed, by invalidating all previous instances of the DoT on the mob before applying a fresh one.
ITEMS
Vault Catalyst changed - now requires one perfect alexandrite instead of two perfect larimar - and one additional catalyst fragment.
Flawed Ruby changed - Artisan has a much more likely chance of imbuing than before, and Treasure Hunter buffed the chance of imbuing, and reduced breaking.
Artifacts no longer drop? at level 250, chance went from 7% chance to 0, and it seems to be removed from raids as well. This may be holdover from their SMP and needs to be reversed. There is a chance this was just moved elsewhere in the code though.
Flux controller added to Mod Box
Pickarangs buffed in Mystery Box (as a new entry rather than a new weight, so only slightly more likely)
Fix for Shard Pouch to be craftable
Tooltip for vault equipment will always say "Unidentified Right-click to identify" (Fixed in 1.13.2)
New trader core items, including danks, backpacks, vault keys - it looks like they are tied to raffle crates mostly.
Vault gear seems to have its level requirements dropped a bit.
Overenchant exp levels needed reduced (from 40 to 25)
1.13.2 reduced volume of booster pack sound effect, and the vault opening sound.
THE VAULT
The following items that are now banned from being used within the vaults: Spawn Eggs, Flux Network items, RF Tools Utility items, Copy-Paste Gadget, Destruction Gadget , mechanism teleporter frames, and refined storage portable grid.
All Modular Routers and Create items banned from vaults in 1.13.2
The following blocks are now banned from being placed within the vaults: Refined storage portable grid, Dark Utilities vector plate, Create Belt, Immersive engineering conveyer, Dispensers, Factory Placers, Spatial Pylons, Mekanism Teleporters, Dark Utilities Rune Damage, Waystones warp plates, and any block in flux networks and RFtools Utility
All Modular Routers blocks banned from vaults in 1.13.2
Vault modifiers have been adjusted, tier 2 positive (rich, optimistic, simple, luckier, etc.) modifiers starting at 25.
Changes to the following rooms in the vault (can't see specifics at the moment): Dragon room, Oriental Room, Pixel Room, Prismarine Room, Forest rooms versions 6,7,8,9,10, Grave 3 room, Lair 4 room, Lava rooms 1 and 2, Nether Flowers 4 room, the Vendor room, the Viewer Room 2, and the Wild West room 1 (removing the elevator blocks at least).
New X marks the spot room version - Room 4 - other 3 adjusted so any of the 4 have the same chance of appearing. Still not sure what is different about Room 4.
I don't know exactly what it does, but one of the worldgen processors dealing with lava removed infested blocks, which I would assume no more silverfish infested blocks in lava rooms.
Spider (web), Oriental, and City rooms should show up less frequently. Spider went from 200 weight to 100, Oriental from 200 to 100, and City from 100 to 50.
MODS
Botania Absorption brew removed
Botania Glimmering Livingwood recipe changed - from Black Opal to Vault Dust
Mekanism recipes removed - laser_dissipation_unit, radiation_shielding_unit, solar_recharging_unit, jetpack_unit, charge_distribution_unit, elytra_unit - and a cleanup for JEI of other items already removed.
Powah solar panel recipes changed - now require vault gems.
Flux Networks Controller changed - now requires an Omega Pog.
Immersive Engineering Crusher nether wart block recipe change - now returns only 4 nether wart per block.
Mekanism QIO Supermassive drive - now requires an echo pog instead of an omega pog.
Mekanism QIO redstone adapter now requires compressed redstone.
Refined Storage Cable - now requires black opal and compressed redstone, and gives 8 cable blocks.
Create Schematic and Quill removed.
Create wrench now requres 2 player gems instead of 2 Echo gems.
Create - healing potion recipes now specifies a regular bottle.
Create - Vaulterite and red vault essence added to mixer recipes
Applied Energistics - cable recipes now require 3 additional glass cables, but now returns 4 per craft instead of 1
Applied Energistics - Quartz glass now requires vault dust instead of larimar or benitoite.
Dark Utilities Player damage trap changed from Omega pog, to Pog.
Drawers Void upgrade changed from 4 echo gems, to one.
Framed drawers with 4 compartments fixed to chests. Two compartment versions still uses drawers instead of chests.
Easy Villager trader changed from Pog to compressed emeralds.
Indsustrial Forgoing Enchantment Extractor - recipe changed to require two omega pogs instead of only one, and requires a supreme machine frame instead of advanced.
Minecraft brewing now works from an awkward splash potion - to a splash potion of healing using a golden apple.
Thermal Expansion - Insightful Crystal recipe removed.
Fixed snow uncompressing.
Cobwebs can now be crafted with string and a Beni.
Appleskin Mod - Removed