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Splitgate Update "BETA SEASON 2" Patch Notes: New Game modes, Features and More

 


MATCHMAKER 2.0

  • Faster and smarter matchmaking ensuring more matches with all human players

  • Players can now be added into an in-progress unranked match if it began less than a minute prior

  • Players are more likely to hop directly into a match than having to be in a waiting area

  • Maps within a playlist will appear more evenly, where certain maps used to appear more often than others

  • Midwest server added

  • The Matchmaker Rating (MMR) of parties now more heavily weighs the higher skilled members, which previously averaged the party’s MMR

    • This is to combat “reverse boosting,” where players intentionally had parties with very low MMR members so that skilled players could go HAM on opponents

  • The waiting area game mode is now Fiesta FFA

BATTLE PASS

  • 1200 Splitcoins

  • 3 new characters

    • 9 armor skins

    • 6 jetpack skins

    • 6 portal gun skins

  • 42 weapons skins

    • 6 legendaries

    • 5 Carbine skins

    • 3 Plasma skins

    • 4 Assault rifle skins

    • 5 Shotgun skins

    • 4 Sniper skins

    • 5 Battle Rifle skins

    • 4 Rocket launcher skins

    • 4 BFB skins

    • 3 Pistol skins

    • 1 Railgun skin

  • 5 XP boosts

  • 10 Drops

  • 5 Sprays

  • 4 Nametags

  • 4 Banners

  • 1 Badge

  • 1 Portal

REMASTERED ABYSS

Check out the Before and After comparison here: https://youtu.be/q6d8pBY1Hig

GAME MODES

  • Oddball renamed to Splitball

  • Team Objective playlist changed to: Hotzone, Lockdown, Team Splitball, One Flag CTF

  • Added Pistol SWAT to SWAT playlist

  • Added Juggernaut to FFA Brawl playlist

  • Added Ranked Hotzone and Ranked Lockdown to Ranked 4v4 playlist

  • Added overtime support to Domination

  • Hills A and C are now auto-controlled by their respective teams at the start of Domination and Lockdown

  • Modes with overtime now only end when a team wins

  • Changed One Flag CTF overtime to be a neutral round tiebreaker

  • Added new audio announcements for Lockdown, Hotzone, and Juggernaut

  • Added announcer lines in a number of modes, including One Flag CTF, Evolution, Fight or Flight, Speed Bats, Fiesta variants, SWAT variants, VIP and variants, Team One in the Chamber, Survival and Team Snipers

  • Added game mode variants for Hotzone and Lockdown

  • Added 2v2 King of the Hill and Team Deathmatch to custom games

  • Takedown minimum respawn time increased to 3s

  • Added friendly fire option to custom games

  • Increased game timer in all ranked modes to 10 minutes

  • Increased score limits in all ranked modes:

    • KOTH: 250

    • Domination: 700

    • TDM: 50

  • Respawn timer in ranked changed to 7 seconds

  • Decreased game timer for all quick play modes to 6 minutes and adjusted scoring requirements accordingly

  • Respawn timer in quick play changed to 4 seconds

PROGRESSION

  • Daily and weekly challenges:

    • Removed ‘party up’ challenges

    • Balanced daily challenges to be a bit quicker to complete and achievable in most playlists modes

  • A new set of seasonal challenges (to release in four phases)

  • Converted all current player levels to new Pro system (all earned XP remained the same)

  • Added new badge system, including update to streak badges, plus numerous challenge badges

  • Updated player card to allow players to equip two badges

  • Added pop-up to start Beta Season 2 that shows players their new Pro level


GAMEPLAY

  • Increased Battle Rifle fire rate from .5 to .48 seconds

  • Reduced Shotgun pickup ammo from six bullets to five

  • Increased Carbine fire rate from .36 to .35 seconds

  • Decreased Plasma Rifle damage from 17.5 to 15 and increased fire rate from .1 to .09 seconds

  • Increased Pistol clip size from 12 to 15

  • Decreased Pistol bodyshot damage from 15.5 to 12.5 and headshot damage from 17.5 to 16

  • Decreased Pistol fire rate from .125 to .13 seconds

  • Added V1 of “tap to pickup” for controller with further improvements planned

  • Fixed bug where bullets were the incorrect size going through portals; this had given portal campers an advantage when being shot at through their portals from a distance

  • Made bullets 25% bigger when going through ally and enemy portals

  • Portal Gun no longer blocked by characters and can now beam through enemies

  • Slightly decreased aim assist for BFB, Plasma Rifle, and Rocket Launcher to improve usability

  • Updated weapon spawn times as follows:

    • Blue (1 Minute): Assault Rifle, Battle Rifle

    • Purple (2 minutes): Plasma Rifle, SMG, Sniper Rifle

    • Gold (3 minutes): BFB, Railgun, Rocket Launcher, Shotgun

  • Fixed issue where players sometimes failed to respawn

  • Fixed issue where zombie UI in Contamination game mode wasn’t showing correctly

  • Moved and changed weapon spawns on most maps

  • Moved and changed objective placement/order on several maps

  • New gamemode object visuals - Hills and flags

  • Equip times tweaked on most weapons


UI/UX

We have a vision for the look and style of Splitgate by the time we exit beta. Updating the way you interact with the menus and non-gameplay elements is a key focus, as is the visual design. We call Beta Season 2 UX/UI 1.1. It’s an improvement, but not our final destination.

<insert new ux gif>

  • Replaced all menu screens with updated versions

  • New home screen and lobby to highlight Abyss Remastered

  • Added badge section to the locker

  • Added new flavor copy to item types in the locker

  • Updated copy for all game modes

  • Added “dismiss all” option to notifications on the locker screen

  • Hills in objective modes including King of the Hill, have a new visual look

  • Added Beta Season 2 to player record to view stats specific to new beta season

  • Killcams now show nameplate with badges

  • Replaced drop icon with one that fits new UI

  • Players now must hold for 1 second to make a purchase with Splitcoin (no more accidental buys!)


MAP CREATOR

  • Added new environment, Wet Ocean

  • Creators can now upload maps to the cloud and share a code for anyone to download their map

  • Creators can now turn on magnets to make snapping blocks together easier

  • Players now join a match after all objects have loaded; previously some players joined maps still being loaded which crashed games

  • New objects added, including trees, grass, ferns, flowers, cliffs, crates, and scalable cube, cylinder, and ramp (as space fillers so you can keep that object limit lower)

  • Game mode objects can now overlap each other

  • Fixed pivots on many objects, most notably portal walls

  • Smaller (and rotation-sensitive) bounding boxes around interactable objects for more reliable overlapping, connecting, and dropping

  • Created maps are no longer required to support every game mode, but can be designed for specific modes

  • Only two spawn points are required for a valid map

  • No gameplay objects are added to maps by default

  • Weapon pickups can now be rotated in all directions

  • New hill visual integrated into Map Creator


ADDITIONAL

  • Referral pass updates

  • Added esports section for Splitgate Pro Series team weapon skins in the item shop

  • Increased replay refresh rate on more powerful consoles

  • Player name indicators now show up over opponents’ heads when spectating while dead

  • Fixed muffled jetpack audio

  • Fixed issue where Geforce Now issues were kicked from matches

  • Plus numerous optimizations

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