MATCHMAKER 2.0
Faster and smarter matchmaking ensuring more matches with all human players
Players can now be added into an in-progress unranked match if it began less than a minute prior
Players are more likely to hop directly into a match than having to be in a waiting area
Maps within a playlist will appear more evenly, where certain maps used to appear more often than others
Midwest server added
The Matchmaker Rating (MMR) of parties now more heavily weighs the higher skilled members, which previously averaged the party’s MMR
This is to combat “reverse boosting,” where players intentionally had parties with very low MMR members so that skilled players could go HAM on opponents
The waiting area game mode is now Fiesta FFA
BATTLE PASS
1200 Splitcoins
3 new characters
9 armor skins
6 jetpack skins
6 portal gun skins
42 weapons skins
6 legendaries
5 Carbine skins
3 Plasma skins
4 Assault rifle skins
5 Shotgun skins
4 Sniper skins
5 Battle Rifle skins
4 Rocket launcher skins
4 BFB skins
3 Pistol skins
1 Railgun skin
5 XP boosts
10 Drops
5 Sprays
4 Nametags
4 Banners
1 Badge
1 Portal
REMASTERED ABYSS
Check out the Before and After comparison here: https://youtu.be/q6d8pBY1Hig
GAME MODES
Oddball renamed to Splitball
Team Objective playlist changed to: Hotzone, Lockdown, Team Splitball, One Flag CTF
Added Pistol SWAT to SWAT playlist
Added Juggernaut to FFA Brawl playlist
Added Ranked Hotzone and Ranked Lockdown to Ranked 4v4 playlist
Added overtime support to Domination
Hills A and C are now auto-controlled by their respective teams at the start of Domination and Lockdown
Modes with overtime now only end when a team wins
Changed One Flag CTF overtime to be a neutral round tiebreaker
Added new audio announcements for Lockdown, Hotzone, and Juggernaut
Added announcer lines in a number of modes, including One Flag CTF, Evolution, Fight or Flight, Speed Bats, Fiesta variants, SWAT variants, VIP and variants, Team One in the Chamber, Survival and Team Snipers
Added game mode variants for Hotzone and Lockdown
Added 2v2 King of the Hill and Team Deathmatch to custom games
Takedown minimum respawn time increased to 3s
Added friendly fire option to custom games
Increased game timer in all ranked modes to 10 minutes
Increased score limits in all ranked modes:
KOTH: 250
Domination: 700
TDM: 50
Respawn timer in ranked changed to 7 seconds
Decreased game timer for all quick play modes to 6 minutes and adjusted scoring requirements accordingly
Respawn timer in quick play changed to 4 seconds
PROGRESSION
Daily and weekly challenges:
Removed ‘party up’ challenges
Balanced daily challenges to be a bit quicker to complete and achievable in most playlists modes
A new set of seasonal challenges (to release in four phases)
Converted all current player levels to new Pro system (all earned XP remained the same)
Added new badge system, including update to streak badges, plus numerous challenge badges
Updated player card to allow players to equip two badges
Added pop-up to start Beta Season 2 that shows players their new Pro level
GAMEPLAY
Increased Battle Rifle fire rate from .5 to .48 seconds
Reduced Shotgun pickup ammo from six bullets to five
Increased Carbine fire rate from .36 to .35 seconds
Decreased Plasma Rifle damage from 17.5 to 15 and increased fire rate from .1 to .09 seconds
Increased Pistol clip size from 12 to 15
Decreased Pistol bodyshot damage from 15.5 to 12.5 and headshot damage from 17.5 to 16
Decreased Pistol fire rate from .125 to .13 seconds
Added V1 of “tap to pickup” for controller with further improvements planned
Fixed bug where bullets were the incorrect size going through portals; this had given portal campers an advantage when being shot at through their portals from a distance
Made bullets 25% bigger when going through ally and enemy portals
Portal Gun no longer blocked by characters and can now beam through enemies
Slightly decreased aim assist for BFB, Plasma Rifle, and Rocket Launcher to improve usability
Updated weapon spawn times as follows:
Blue (1 Minute): Assault Rifle, Battle Rifle
Purple (2 minutes): Plasma Rifle, SMG, Sniper Rifle
Gold (3 minutes): BFB, Railgun, Rocket Launcher, Shotgun
Fixed issue where players sometimes failed to respawn
Fixed issue where zombie UI in Contamination game mode wasn’t showing correctly
Moved and changed weapon spawns on most maps
Moved and changed objective placement/order on several maps
New gamemode object visuals - Hills and flags
Equip times tweaked on most weapons
UI/UX
We have a vision for the look and style of Splitgate by the time we exit beta. Updating the way you interact with the menus and non-gameplay elements is a key focus, as is the visual design. We call Beta Season 2 UX/UI 1.1. It’s an improvement, but not our final destination.
<insert new ux gif>
Replaced all menu screens with updated versions
New home screen and lobby to highlight Abyss Remastered
Added badge section to the locker
Added new flavor copy to item types in the locker
Updated copy for all game modes
Added “dismiss all” option to notifications on the locker screen
Hills in objective modes including King of the Hill, have a new visual look
Added Beta Season 2 to player record to view stats specific to new beta season
Killcams now show nameplate with badges
Replaced drop icon with one that fits new UI
Players now must hold for 1 second to make a purchase with Splitcoin (no more accidental buys!)
MAP CREATOR
Added new environment, Wet Ocean
Creators can now upload maps to the cloud and share a code for anyone to download their map
Creators can now turn on magnets to make snapping blocks together easier
Players now join a match after all objects have loaded; previously some players joined maps still being loaded which crashed games
New objects added, including trees, grass, ferns, flowers, cliffs, crates, and scalable cube, cylinder, and ramp (as space fillers so you can keep that object limit lower)
Game mode objects can now overlap each other
Fixed pivots on many objects, most notably portal walls
Smaller (and rotation-sensitive) bounding boxes around interactable objects for more reliable overlapping, connecting, and dropping
Created maps are no longer required to support every game mode, but can be designed for specific modes
Only two spawn points are required for a valid map
No gameplay objects are added to maps by default
Weapon pickups can now be rotated in all directions
New hill visual integrated into Map Creator
ADDITIONAL
Referral pass updates
Added esports section for Splitgate Pro Series team weapon skins in the item shop
Increased replay refresh rate on more powerful consoles
Player name indicators now show up over opponents’ heads when spectating while dead
Fixed muffled jetpack audio
Fixed issue where Geforce Now issues were kicked from matches
Plus numerous optimizations