Ruby Rose and her team of huntresses join the world of Paladins in its newest Crossover Pass – RWBY! Instantly unlock the Ruby Rose Vora skin for purchasing, and unlock a total of 30 levels of rewards as you play!
Players can also purchase a Buy All option to get all content in the RWBY Crossover Pass instantly!
50% Experience & Gold Boost
Ruby Rose Vora
Unlocks @ | Reward Type | Reward | Track |
---|---|---|---|
Level 4 | Static Avatar | Weiss Schnee | Paid |
Level 7 | Death Stamp | Fang's Bite | Paid |
Level 9 | Skin | Yang Xiao Long Imani | Paid |
Level 10 | Static Avatar | Yang Xiao Long | Paid |
Level 11 | Static Spray | Ruby's Mark | Free |
Level 13 | Static Avatar | Blake Belladonna | Free |
Level 17 | Death Card | Life and Death | Paid |
Level 19 | Skin | Blake Belladonna Saati | Paid |
Level 18 | 3D Spray | Team RWBY | Free |
Level 22 | Loading Frame | Over The Threshold | Paid |
Level 24 | Animated Spray | Zwei Love You | Paid |
Level 28 | Animated Avatar | Ruby Rose | Paid |
Level 29 | Skin | Weiss Schnee Furia | Paid |
New Trials and rewards await you with the release of the RWBY! Complete these challenges each week to unlock a variety of cosmetics, currency, and XP rewards.
300 Crystals
120,000 Gold
6x Event Pass Levels
Event Pass Team Boosters
Skin Boosters
Qrow Branwen – Static Avatar
Salem, the Witch – Animated Avatar
Salem’s Mark – Static Spray
Grimm Tidings – Animated Spray
Boooring! – Rei Emote
Poised to Strike – Vora MVP
The RWBY patch will feature 3 unique and 4 previously popular modes that rotate throughout the patch cycle. Each week there will be a different limited time mode available, from midnight Friday until 8am on Monday, EST. Here’s are some quick previews of what to expect next:
Starting with the RWBY Patch, for every patch onward that has a new map rework, we will be adding an LTM for the first week that only includes that map. This way, you can jump right into the action on our new map content without waiting for it in a normal queue!
Trade District Only does exactly this, hop into a KOTH or TDM match of the Trade District rework!
Unfinished, but not unplayable. Check out a variety of siege test maps during Paladins’ development, including Salt, Eastwatch, Bog District, and more!
Let the heals overtake you! Play as support champions only in this TDM mode, with 35% reduced cooldowns on all abilities!
Available in the Mythological Treasures Chest
Can be purchased directly
Available in the Mythological Treasures Chest
Can be purchased directly
Available in the Beyond Science Chest
Can be purchased directly
Prime Gaming Reward
400c
Trade District is the last of the Magistrate city maps to receive the visual upgrade we began with the Magistrate’s Archives map. The buildings have all been updated to the signature Magistrate aesthetic, dark metal, and stonework with red accents, and the overall map has been made into a much more urban environment. Tightly packed row houses and soaring spires line the streets. Care has been taken to add additional shops to the map and improve existing ones. Flowerbeds have been added throughout the map as accents to the imposing buildings to create a more inviting space. All throughout the map, areas have been opened up to offer a glimpse of the city beyond this district, making the world feel as though it extends far beyond the bounds of the play space. In the distance silhouetted by the sunset, keen-eyed players will spot the imposing towers of Stone Keep keeping watch over the city below. We hope players enjoy exploring this reimagining of Trade District.
We’ve done several things in this patch to improve the experience for all players, but with an emphasis on New Players in particular. Between updating our free Champion roster, unifying the Ability order across several screens, and allowing players to toggle Auto-Buy on and off in the Item store, it should be easier than ever to get your friends into Paladins. We’ve got love for our existing players as well, though. Namely, we’ve brought several new options to Custom Games, so you can truly customize them more than ever before!
We’ve added the following as Advance Settings in Custom Games:
Disable Health Regen
Global Cooldown Reduction
Global Movement Speed
In-hand Attack: Damage Amplifier
Starting Credits
Ultimate Cooldown
Players will now be able to re-enable or disable Auto-Buy as they wish during a match, from within the Item Store menu.
The new HUD ability order default for both centered and uncentered is:
In-hand|Offhand|Ability 1|Ability 2|Ultimate
Existing accounts will have the order they’re used to preserved as either Legacy Centered or Legacy Uncentered.
The out-of-match Champion screen and in-match Ability Info screen will match the new default order.
We’ve replaced a few Champions with ones that are more new-player friendly. Players who owned them previously will be awarded them (so no one will lose a Champion they have masteries/skins for), but new players will instead have access to the new set.
Cassie is no longer free, but Tiberius is instead. Ruckus is no longer free, but Khan is instead, and we’ve added Ash as a free Champion as well. Jenos is no longer free, but Furia is instead.
Ash and Furia have been removed from the Gold Edition, and Jenos has been added.
Khan and Tiberius have been removed from the Deluxe Edition, and Ruckus and Cassie have been added.
Developer Commentary: This midseason update has an emphasis on quality of life changes. These are many topics that have been on the list for a while or that have been requested by the community. With a healthy balance of buffs and nerfs, this list should have something for every player!
Almost all On-Killing-Blow cards have been converted to On-Elimination effects instead. Notable exceptions are cards interacting with specific mark mechanics (Lex and Tyra). You’ll see these changes detailed below for each Champion who had such a card.
Haven
Increased cost 300 ➡️ 350
Increased scaling value {5.5|11|16.5}% ➡️ {6|12|18}%
Veteran
Increased cost 200 ➡️ 300
Increased scaling value {5|10|15}% ➡️ {5.5|11|16.5}%
Guardian
Increased scaling value {7|14|21}% ➡️ {8|16|24}%
Illuminate
Increased cost 150 ➡️ 175
Provision
Replaced with Lethality
Lethality
New:Increase your Movement Speed by {20|40|60}% for 2.5s after getting an Elimination.
Androxus
Abilities
Revolver
The Cursed Revolver talent has now been added to his base kit.
New: Fire an automatic revolver, dealing 550 damage every 0.5s. Has a maximum Ammo count of 6 and is fully effective up to 50 units.
Talents
Cursed Revolver
Reworked
New: Your Revolver applies an effect that lasts for 2s, dealing damage every 0.15s, that increases damage the longer it remains on the enemy. Maximum damage per hit is 50.
Cards
Spiteful
New: Generate {1|1}% Ultimate charge after hitting at least one enemy with Defiance.
Vengeance
New: Heal for {30|30} after hitting at least one enemy with Defiance.
Betty la Bomba
Abilities
Grenade Launcher
Increased direct hit damage 600 ➡️ 650
Increased indirect hit damage 510 ➡️ 560
Increased reload speed by 10%
Hail of Bombs
Decreased damage per explosion 390 ➡️ 370
Reduced knockback per explosion by 25%
Bomb King
Abilities
Sticky Bombs
Removed midair inaccuracy
Cards
Shock and Awe
New: Increase your Movement Speed by {3|3}% for 4s after hitting at least one enemy with Detonate.
Uncontrolled
New: Reduce your active Cooldowns by {8|8}% after getting an Elimination.
Buck
Cards
Stomping Ground
New: Reduce all active Cooldowns by {12|12}% after getting an Elimination.
Cassie
Cards
Megaton
Reworked
New: Increase the explosive radius of Blast Shot by {5|5}%.
Corvus
Cards
Abyssal Effluxion
Decreased scaling {5|5}% ➡️ {4|4}%
Abyssal Shift
Increased scaling {5|5}% ➡️ {6|6}%
By My Will
Increased scaling {3|3} ➡️ {4|4}
Condemnation
Increased scaling {2|2}% ➡️ {5|5}%
Increased the threshold requirement 60% ➡️ 70%
Crushing Expectations
Decreased scaling {3|3}% ➡️ {2.5|2.5}%
Grand Design
Decreased scaling 3|3}% ➡️ {2.5|2.5}%
New Resolve
Decreased scaling {50|50} ➡️ {40|40}
Ominous Relic
Increased scaling {2|2} ➡️ {3|3}
Shadow Tribunal
Increased scaling {2|2}% ➡️ {2.5|2.5}%
The Price of Salvation
Increased scaling }➡️ {75|75} ➡️ {80|80}
Unexpected Complications
Increased Ammo generated 8 ➡️ 10
Dredge
Abilities
Cursed Howitzer
Removed midair inaccuracy
Harpoon
Removed midair inaccuracy
Kraken
Reduced time to activate 1.7s ➡️ 1.45s
Drogoz
Cards
Thrill of the Hunt
New: Reduce the Cooldown of Thrust by {13|13}% after getting an Elimination.
Evie
Cards
Avalanche
New: Increase your Movement Speed by {8|8}% for 4s after getting an Elimination.
Impact
New: Reduce your active Cooldowns by {8|8}% after getting an Elimination.
Killing Frost
New: Reduce the Cooldown of Soar by {13|13}% after getting an Elimination.
Fernando
Cards
Last Stand
Reduced Healing scaling value {100|100} ➡️ {90|90}
Reduced the active threshold 40% ➡️ 35%
Incinerate
Increased scaling value {0.4|0.4}s ➡️ {0.45|0.45}s
Hot Pursuit
No longer has an internal Cooldown before this effect can activate again.
Furia
Abilities
Kindle Soul
Reduced the size of the targeting cone.
Talents
Solar Blessing
Increased Health every second 2000 ➡️ 3000
Added a small 0.3s delay before which you cannot reactivate Pyre Strike
Added a minimum duration that Pyre Strike will exist in place after reactivation, regardless of the initial duration remaining.
Grohk
Talents
Spirit’s Domain
Increased Healing every second 750 ➡️ 800
Grover
Abilities
Blossom
Decreased burst Healing 800 ➡️ 650
Now also applies a Healing over time effect for 300 over 2.5s on hit
Grover can now see his own Healing circle radius
Crippling Throw
Increased damage 400 ➡️ 425
Throwing Axe
Removed midair inaccuracy
Talents
Deep Roots
Reworked
New: Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around them, Healing nearby allies for 150 every 0.5s for 2.5s.
Rampant Blooming
Reworked
New: Heal for a burst of 500 and an additional 300 over 2s at your location when you finish Vining
Inara
Abilities
Stone Spear
Removed midair inaccuracy
Jenos
Abilities
Star Splitter
Increased damage 108 ➡️ 115
Through Time and Space
Increased damage 2400 ➡️ 2650
Kinessa
Abilities
Sniper Rifle (Carbine)
Decreased damage 180 ➡️ 170
Sniper Rifle (Sniper Mode)
Increased time to fully charge shot 1s ➡️ 1.2s
Decreased accuracy in the air and after jumping
Transporter
Reduced the time before you teleport 1.1s ➡️ 0.95s
Oppressor Mines
Mines will no longer target mounted enemies
Reduced projectile speed by 20%
Headhunter
Added a 0.25s prefire
Talents
Oppression
Now also increases the Cooldown of Oppressor Mines by 2s
Cards
Generator
Reduced scaling value {1.5|1.5}s ➡️ {1.2|1.2}s
Power Supply
Reduced scaling value {12|12}% ➡️ {8|8}%
Koga
Cards
Gale Storm
New: Generate {3|3}% Energy after hitting at least one enemy with Skewer
Lex
Abilities
Retribution
Your marked target now has a UI element to indicate they’ve been chosen for Retribution.
Lian
Cards
Inheritance
New: Reduce your active Cooldowns by {8|8}% after getting an Elimination
Lillith
Abilities
Heart of Crimson
Decreased knockback applied by your shots by 55%
Blood Hex
Increased range 85 ➡️ 95
Mal’Damba
Abilities
Mending Spirits
Increased the Cooldown Reduction applied when you miss 1.75s ➡️ 2s
Octavia
Abilities
Distortion Field
Decreased radius 25 ➡️ 20
Reduced duration 4s ➡️ 3.5s
Marksman Rifle
Decreased damage 450 ➡️ 435
Increased effective range 125 ➡️ 150
Increased minimum damage done at maximum range 50 ➡️ 55%
Leap
Players can now use the “Jump” keybind to stop in the air
Pip
Talents
Mega Potion
Increased bonus healing 115% ➡️ 130%
Combat Medic
Re-added self-knockback inflicted by Potion Launcher shots with this talent equipped
Raum
Talents
Subservience
Reworked
New: All your living allies are Healed for 2% of their maximum Health for each Soul Harvested.
This applies to all allies, regardless of range.
Rei
Talents
Restraint
Spirit Link now no longer prioritizes allies over enemies
Cards
Refreshing Break
Reduced scaling value {0.2|0.2}% ➡️ {0.17|0.17}%
Sha Lin
Talents
Sand Trap
Now also increases the Cooldown of Impaler Arrow by 1s
Skye
Abilities
Wrist Crossbow
Increased the effective range 45 ➡️ 55
NOTE: The description incorrectly stated that it had an effective range of 30. This was not the case.
Talents
Preparation
Reworked
New: While Hidden is active, reduce the damage you take by 75% and increase your Movement Speed by 20%, but reduce the maximum duration of Hidden to 2s. The duration of Hidden cannot be increased.
Strix
General
Base Health increased 2000 ➡️ 2150
Tiberius
Abilities
Bladed Chakrams
Increased damage on direct hit 650 ➡️ 675
Increased damage on bounce 500 ➡️ 525
Heavy Blade
Increased projectile speed by 6%
Crouching Tigron
Reduced Cooldown 14s ➡️ 12s
Torvald
Abilities
Recharge
Now affected by Guardian
Tyra
Abilities
Auto Rifle
Increased damage 105 ➡️ 115
Cards
Trail Blazer
New: Generate {3|3} Ammo after getting an Elimination.
Vatu
Abilities
Dash
Reduced effectiveness of the Damage Reduction during dash 60% ➡️ 50%
VII
Abilities
Heavy SMG (Automatic)
Increased damage 200 ➡️ 210
Increased maximum range 175 ➡️ 200
Increased effective range 100 ➡️ 115
Heavy SMG (Burst)
Increased damage 150 ➡️ 165
Explosive Dodge
Can now dash in the air
Bombs will only spawn if close to the ground
Bombs spawned by Dash can now be shot and destroyed
They have 300 Health
Smoothed out the damage falloff curves for all fire modes
Decree 77
This Ultimate was incorrectly taking too long to charge its fear. It is now properly 0.35s
Talents
Overcharged
Reduced the time before the damage occurs to 0.8s
Cards
The Fear
New: Reduce your active Cooldowns by {0.8|0.8}s after getting an Elimination while in Burst Mode.
Viktor**
Abilities
Assault Rifle
Increased damage 135 ➡️ 140
Talents
Burst Mode
Increased damage 200 ➡️ 210
Vivian**
Abilities
Light Machine Gun
Increased damage 160 ➡️ 165
Increased effective range 90 ➡️ 95
Vora
Abilities
Deadly Scythe
Reduced projectile size by 10%
Yagorath
Abilities
Form Swap
Reduced Cooldown 5s ➡️ 4s
Caustic Spray
Increased damage 36 ➡️ 38
Devour
Increased base Ultimate Health 3500 ➡️ 3750
Reduced time after Ultimate breaks 2.5s ➡️ 2s
Reduced time before the pull begins 1.1s ➡️ 0.9s
Reduced minimum distance 50 ➡️ 45 units
Talents
Corrosive Acid
Increased Caustic Spray damage 40 ➡️ 42
Ying**
Talents
Life Exchange
Now reduces the Cooldown of Shatter by 3s if you miss your Shatter Heal.
Zhin
Cards
Fan the Flames
New: Reduce the Cooldown of Billow by {14|14}% after getting an Elimination
Heartless
New :Increase your Movement Speed by {6|6}% for 4s after getting an Elimination
Betty La Bomba
Fixed an issue where Betty’s Queen of Diamonds and Royal Explosive skins did not display her grenades when using her Deadly Game Emote.
Cassie
Fixed an issue where the Tinder Cassie skin displayed and was used whenever the player attempted to use or equip the Timber skin.
Drogoz
Fixed an issue where Drogoz’s Decimate card applied its explosion radius increase effect to Rocket Launcher Weapon Shots instead of Salvo shots.
Imani
Fixed an issue where Imani’s Pyre Ball weapon VFX would get stuck on her hands if she interrupted the charge of her Weapon Shot with Inferno Cannon or Elemental Shift.
Lillith
Fixed an issue where Lillith’s Blood Hex ability was not scaling to 600 Healing on its last tick.
Moji
Fixed an issue where Moji’s Familiar Spit and Familiar Spray ability UI in the HUD would unnecessarily duplicate.
Saati
Addressed an issue where getting interrupted and killed during Saati’s Ultimate, Wallbang, could cause Saati to respawn without Pips and be unable to regenerate Pips for the remainder of the match.
Fixed an issue where Saati’s Dead Ringer ability would not spawn her cardboard cutout at the intended location.
Talus
Fixed an issue where Talus’ Monkey King and Wukong skins were using each other’s Loading Screen splash arts.
Yagorath
Fixed an issue where Yagorath’s Sight Begets Strength talent was not increasing the cooldown of Primal Vision when equipped.
Ying
Fixed an issue where Ying’s Jurassic skin had missing facial animations.
Fixed an issue where the Special Quest to “Watch for Free Rewards!” was missing messages and could not be completed.
Fixed an issue where the Friends List displayed that a player was in Match Lobby when they were actually in a Match.
Fixed an issue where the Win-Loss column for the Ranked Leaderboard UI had improper text scaling.
Fixed an issue where the Refer-A-Friend system sent players to a broken web page.
Fixed various collision issues in the Warder’s Gate map.
Fixed an issue where a purchased skin’s voice line was not playing upon purchasing that skin.
Fixed an issue where attempting to queue when you have a Deserter in your party would play an incorrect system message.
Fixed an issue where Gamepad players could not roll excess Diamond Troves, Golden Caches, or Flair and Style chests for Crystals if they owned all the items in those chests.
Fixed an issue where Audio lines in menus would play on top of each other instead of cutting themselves off when a new Audio line would begin to play.
Fixed an issue where PlayStation Crossplay Settings displayed broken text as one of their options in their Crossplay options.
Fixed an issue where the PlayStation controller UI display in Settings denoted the incorrect button as the Touchpad.
Fixed an issue where Champion hover states in some menus were not being put on the frontmost UI layer.
Fixed an issue where reminder messages could overlap in the Death Cam screen in matches.
Fixed an issue where Players could select Play while waiting to load into the Match Lobby of a Custom Game, causing them to not load the Match Lobby UI properly.
Fixed an issue where Players could select to Return to Lobby from Custom Games or Training Games.
Updated some UI in the Trials of the Realm screen to remove some irrelevant Gamepad callouts.
Updated some UI in the Quests screen to remove some irrelevant Keyboard and Mouse callouts when using Gamepad.
Updated some UI in the Play screen to prevent multiple hover states in the Regions sub-menu.