R27mUISKY8MAeCpFpAtsSpjGWGukfoZYVKEfkHA4
Free Download Blogger Template High CTR AdSense

Hardspace: Shipbreaker Update 1.1.0 Patch Notes

Hardspace: Shipbreaker Update 1.1.0 came with a soundtrack update, gameplay changes, optimizations, UI improvements and a significant amount of bug fixes, check out all the details of this new update below


Hardspace: Shipbreaker - Original Soundtrack Update
• 27 Additional Tracks added to the OST


  • 16 Tension Remixes of the original folk tracks, featuring the synth layers heard in the game
  • 11 additional incidental tracks including themes from the opening and closing cinematics




Patch Notes
• Changes & Updates:


  • New Gecko Station Hopper interior color variants have been added which fit the companies that used them before being sent to Lynx to be scrapped
  • New lights are added to Morrigan Station and the salvage bay


• Gameplay:


  • AI node placement has been updated, resulting in a better distribution of them within an entire ship
  • Electric Cable Junctions cannot be dislodged by using the grapple


• Optimizations:


  • Optimized Sensor Arrays
  • Optimized the Large Armour Plate component
  • Optimized the Gecko Nose Panel
  • Optimized the Communications Dish component
  • Optimized the Solar Battery component


• Audio:


  • Added new ECU power down sfx
  • Added increased audio feedback to the grapple when objects impact while grappled


• UI:


  • Updates to HUD to make several elements more legible on larger screens
  • Added a HUD marker to help the player locate the Railgate when it fires for the first time
  • Changed width and font size of tier rewards to fit 'Repair Kit' in one line in other languages
  • Updated the Game Over Screen to increase legibility
  • Updated Job board UI to increase legibility
  • Updated fonts for player badge on the main menu for increased readability
  • Added a confirmation pop-up after pressing save & quit
  • The last decrypted data entry will be opened automatically after a successful decryption in the Dataminer interface
  • Leaderboard interface has been updated
  • The audio player widget now remains active in the HAB when no longer interacting with the terminal


• Other:


  • The look of the Space Truck has been updated when looking through the HAB window
  • New texture has been applied for cut glass


Bug Fixes

• Communications arrays on Heavy Cargo Geckos can spawn detached from their sensor arrays
• A piece of fuel pipe can be found free floating in Heavy Cargo Geckos
• Violent decompression occurs in the Crew Quarters of Heavy Cargo geckos, when cutting a certain keel cut point
• Computer terminal with 'no salvage destination' parts or with extra parts can spawn on Heavy Cargo Javelins
• A gap can be present in the back of the hull of gecko station hopper
• Interior assets can spawn right in front of a front cabin airlock in certain Javelins
• Hal dialogue plays during the loading if the user loads a career saved right after the Industrial Action
• Floating terminal found in Javelin Tanker reactor room
• Equipment text is not displaying in the workstation terminal, after loading in the HAB at rank 3 (skip training)
• Airlock decompression VFX appears in the scanner
• AI Nodes hidden behind objects on Stargazer Gecko exterior
• Ship Failed to Load popup shows up on the second wakeup call
• When the railgate charges up to fire, there are a ton of floating, blue, sparkly lights that shouldn't be there
• Kitchen Cabinets (from the Cargo Atlas) appear bright
• Talking Head portraits in HAB have been cut in half
• One wall in a Gecko Station Hopper is flickering badly
• Waypoint arrow doesn't go away after player enters equipment screen during Rank 4 Upgrade tutorial
• Missing dialog for the Union newsletter from Lou
• Missing background dialog from Lou at rank 4
• Returning too soon to the HAB during Kaito’s VO prevents other campaign VOs to trigger
• Radiation filter emissive turns off but the filter is still barge salvageable
• Random collision boxes in the Heavy Cargo Javelin's interior double airlock
• Some Sensor Arrays are unconfigured
• Small canister does not make a physics impact sound
• Quitting while reactor is exploding can leave the sounds stuck
• Missing error SFX when Locked screen appears after ending contract
• Correct sound effect missing when completing Space Truck
• Poster selection disappears and it's no longer possible to switch between posters with the controller, when the user pauses while on the Posters
• Game crashed by pressing escape at the end of HAB employee terminal exit transition
• The user is soft locked in the work station terminal, after accessing the Repair option during the Rank 4 Tethers message
• Masterjack green lights lack visual treatment in scanner mode
• Part of salvage bay is too bright when viewed from the HAB
• Electrocution vfx is low on the hand, may need to move it up higher to be seen from the player POV
• Airlock emissives don't turn off when disconnect from the ship
• Weird artifact on the Character Portrait
• User can get stuck or blocked while navigating Javelin double airlocks
• Can't navigate front end with gamepad or keyboard after closing option menu
• The Ship Doctor UI remains stuck on both terminals
• Decompression alarm on Gecko doors sounds too bright
• Airlock spray VFX missing from Salvage Gecko
• Employee Terminal menu selection can sound spammy when using the mouse
• Start Shift sound will play during narrative events in the HAB even though the function is greyed out
• Contract Status option can lose focus when navigating with a controller
• Double airlocks on Javelins don't have vfx or light animation
• Javelin room incorrectly labeled "Airlock"
• Airlock lights are out of sync with the rest of the animation
• Backing out of the ship catalog will display a persistent audio player widget
• Atmosphere Regulator is not interactable even though the ship has power
• Employee Terminal UI doesn't select the first item in the line, resulting in doubled sfx
• In the Onboarding Animatic, the "speed lines" used on the image of the Space Truck persist into the Everwork Logo Screen
• Cut point attached to the rear of push pads on roustabout tugs has inconsistent collision when using the cutter
• Mackerel CMPT can sometimes remain pressurized even if visibly open to the void
• Light asset color and emissive (glow) colors don't match in several ship room types
• Very aggressive LOD issue on several objects
• Aggressive LODing with the small rail guide pieces
• Electrical VFX does not show on the player's hand model when they are shocked
• Changing graphics settings after changing texture settings can revert changes made previously in texture settings
• Player can get instantaneously crushed when flushing a thruster on an Atlas Tug
• Windows 7/8 machines crash at game start



Related Posts

Related Posts

Postar um comentário