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Eternal: Unleashed Patch Notes Update 6/1/2022

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Eternal’s June 1st patch addresses a variety of bugs present in Unleashed, and brings significant balance changes to all three major formats. The patch notes can be seen directly below, followed by a full list of all the live balance changes with commentary from Eternal designer Patrick Sullivan.

Patch Notes 6/1/2022

Bug Fixes:

  • Fixed an issue preventing Resonance Wave from having Inscribe as intended

  • Fixed an issue where Katra, the First Seal could block non-spell cards from leaving the enemy void

  • Fixed an issue where “When directly targeted” effects were incorrectly triggered by AoE Inscribe spells

  • Fixed an issue where Black Book Enforcer used damaged health values in its comparison.

  • Fixed an issue where Mystical Shackles’ summon wasn’t stopped by Grand Suppressor.

  • Fixed an issue where Full Tilt bypassed unit Aegis

  • Fixed an issue where Kaleb, Glory-Seeker could draw Voidbound cards from the void

  • Fixed an issue where Treasury Gate did not give proper stats when Lunar Claw was played and Strength was chosen

  • Fixed an issue where Can’t Remember differentiated between premium, non-premium, and alt-art

  • Restored the fix for the issue where some cards with “when you play another unit” abilities could incorrectly trigger when played by Poacher’s Menagerie

  • Restored the fix for the issue where Counting Room didn’t prevent some Entomb abilities that draw from the void

Card Fixes:

  • Added a dynamic damage value to Display of Survival’s text

  • Corrected the skill hanger on Display of Law

Known Issues:

  • Resonance Wave can grant the temporary buff to a unit in your hand.

  • Gift of Xulta functions incorrectly when copying Xenan Obelisk

  • Blackmaw Carnosaur can gain/lose Lifesteal during battle damage.

  • Genetrix Irel, Wayward’s stat buff applies before Unleash, unlike similar abilities.

  • Halotipped Spray doesn’t remove relic weapon armor before it deals damage.

  • Collaboration counts only one faction from each multifaction unit

  • Sleight of Hand doesn’t transform power cards when triggers resulted from the draw

  • Draconic Looting can prevent Unleash spells from creating copies

  • Stutterstep doesn’t reinstall some abilities when the unit reappears

  • Sundown Accord doesn’t copy permanent modifications to the drawn spell

  • Can’t Remember can’t be targeted by Corrupt


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