The 0.60.0 update of Eternal Return brought a lot of content and super interesting improvements such as the balance between characters and improvement in matchmaking systems, new Skins & Emotes and even a new game mode called "Cobalt Protocol" Check out the full patch notes of this great update just below
Servers will go down June 09th at 7 PM (PT) to apply Update 0.60.0.
At long last, Cobalt Protocol is finally here! But that doesn't mean that there's no changes for Lumia Island!
Windy here to bring you new changes and content along with an introduction to our new mode! Make sure to check out the patch notes for Cobalt Protocol as well!
Cobalt Protocol
Our new mode, Cobalt Protocol, is finally coming to Eternal Return!
Cobalt Protocol (COBALT, Concealed Operation of Bolstered Adaptive Lab Tests) is a 4v4 arena battle taking place in what looks like a reeeallly big human experimentation lab. There’ll be no material searching or item crafting in Cobalt Protocol! Instead, this new mode centers around endless revival, fast-paced combat, and item drafting.
- Teaser Video: [Cobalt Protocol Teaser]
- Intro to Cobalt Protocol: [Cobalt Protocol Intro Page]
- A letter from the development team: [Cobalt Protocol Patch Notes]
New Skins & Emotes
Lumialand Felix (Uncommon) will be available for purchase.
"Ticket looks good! Have a wonderful time at Lumialand!"
Everlasting Blossom Priya (Rare) will be available for purchase on June 14th (PT).
"May this melody never wither."
Bernice emotes will be available for purchase!
A special Bernice bundle will be available for purchase to commemorate the new Bernice emotes!
Price: 1,700NP (40% Off)
Contents
Character: Bernice
Skin: Wasteland Bernice
Emotes: Tired Bernice, Deadpan Bernice, Bernice Approves, Thinking Bernice
System
Matching Quick Start Function
The days of 17/18 are over. All hail the new age of 14/15. When matchmaking's tough, games will now start even when the queue isn't full.
Quick Start will activate if the queue time of the currently longest-queueing player has exceeded a certain length of time.
Solo and Squad matches require a minimum of 15 players. Duo matches require a minimum of 14 players.
Thresholds for Quick Start will be adjusted based on data and player feedback later on.
Transfer Drones, Transfer Consoles & Mutants Improvements
The cost of calling in a Transfer Drone now increases based on the number of requests, and no longer by day progression. The more Transfer Drones you call, the more expensive they’ll get.
Before: Initial Transfer Drone costs 15 Credits. Cost increases by 1 per day cycle.
After: Initial Transfer Drone costs 12 Credits. Each subsequent drone will cost 2 more than the previous one.
Transfer Console Cooldown
Solo 60s (No Changes)
Duo 60 → 75s
Squad 60 → 90s
This cooldown can be seen when activating the Overlay(F8) hotkey.
Credits from Mutants
Chicken 3 (No Changes)
Bat 4 → 5
Boar 4 → 5
Wild Dog 5 → 6
Wolf 6 → 7
Bear 8 → 9
The Transfer Console icon will be displayed over air supply box icons in the minimap.
Kill & Executioner Improvements
Improving consistency for the HP & SP recovery effects triggered upon killing an enemy.
Kill Effects
Killing a test subject grants HP/SP Recovery and a Restricted Area Timer Reset to the player who got the kill (and their teammates, if applicable).
Activates instantly upon test subject kill → Activates 0.55 seconds after test subject kill
Restricted Area Timer reset will still be instant.
Executioner Effects
In Solo, players who contributed 50% or more of the damage in the killing of a test subject are granted HP/SP Recovery and a Restricted Area Timer Reset.
Upon test subject kill, heal over the next 3 seconds → Activates 0.55 seconds after test subject kill
Restricted Area Timer reset will still be instant.
The newly added 0.55s activation delay will make it more obvious to know when the recovery effect has been triggered, but it also means that trading kills will become more common.
Team Play Improvements
Quality of life changes for team modes!
Alpha, Omega, Gamma and Wickeline got their targeting algorithm updated.
Before: Targets the closest test subject in combat.
After: Targets the closest test subject in combat belonging to the initiating team. Will not target downed players.
You can now take turns holding aggro with your teammates!
You can now cast ally-targeted skills by clicking on your teammate’s portrait next to the minimap.
Only works for skills able to target allies.
If you want to cast the skill targeting yourself, you can click on your own portrait.
Camera automatically switches focus to a teammate 3 seconds after your death.
Both the camera and sound engine will be attached to your teammate. This means you’ll now hear the same sounds as your chosen teammate rather than the sounds around your dead body.
Spectate a different teammate by pressing the PageUp / PageDown key or by clicking on the portrait next to the minimap.
Limited Item Swapping
We don’t want warm-swapping between items with unique passives to be a prevalent strategy.
When an item’s unique passive is on cooldown, that item cannot be unequipped.
This includes both Active and Unique Passives.
e.g. After Temporal Refraction activates, you can’t swap that item with a different one until Temporal Refraction is available again.
Alex can still swap items by casting Double Agent/Blowback (E).
Limited Traps and Cameras
To prevent oppressive zone control, the number of total cameras and traps you can have down at once has been reduced.
The installation limit for Surveillance Cameras and Telephoto Cameras have been merged.
3 Surveillance Cameras and 3 Telephoto Cameras → 3 cameras in total, regardless of type
Nathapon’s Trail Camera is counted separately and not bound by this limit.
A maximum of 5 traps can be placed at a time. (Includes all traps, regardless of type)
Placing a trap while already having 5 active traps will destroy the oldest trap.
Traps set by skills are counted separately and not bound by this limit.
Augments
You can now purchase a maximum of 20 Augments pages instead of 10.
Augment explanations have been simplified. Check out the new tooltips!
Havoc
Red Sprite
Damage 20 + Level*3 → 20 + Level*4
Fortification
Diamond Shard
Defense Increase 20+Level*5.5 → 15+Level*5.5
Embolden
Defense Increase 15+Level*1.5 → 8+Level*1.5
Support
Healing Factor
Attack Power Increase Character Level*2.2 → Character Level*2.0
Characters
Character Price Reductions
Markus
A-coin 9,900 → 8,020
Sua
NP1,075 → 970
A-Coin 8,020 → 5,290
Rozzi
NP 970→ 870
A-Coin 5,290→ 4,340
Chiara
NP 870→ 645
A-Coin 4,340→ 2,140
Leon and Luke’s costs are set to be reduced on June 23th (KST). Costs for Yuki and Hyejin will also be reduced if you completed the old tutorial and didn’t receive Yuki and Hyejin as rewards.
Nadine
Post-hotfix crossbows are packing too much punch. We’re lowering the basic attack amp scaling, but compensating with some armor penetration to set them apart from regular bows.
Per Crossbow Weapon Mastery Level
Basic Attack Amplification 4% → 2.2%
Armor Penetration 1% → 1.5%
Nathapon
Shoot take a panorama~
Snapshot (Q)
Damage 10/45/80/115/150(+50% Attack Power)(+20% Skill Amplification) → 20/55/90/125/160(+50% Attack Power)(+40% Skill Amplification)
Nicky
Less crowd control, more dueling power!
Per Glove Weapon Mastery Level
Skill Amplification 1.6% → 2.0%
Guard & Reverse (W)
Reverse: Rooted Duration 1s → 0.5s
Knockout Punch (E)
Damage 60/110/160/210/260(+50% Attack Power) → 60/110/160/210/260(+60% Attack Power)
Fury Jab!! (Enhanced E)
Damage 100/160/220/280/340(+50% Attack Power) → 100/160/220/280/340(+60% Attack Power)
Tia
Tia’s results are skewed with players in elite tiers doing too well and everyone else not doing well enough. We plan to change the true damage in her passive into skill damage, but that’ll take some time. So for now, we’re increasing her recharge times and decreasing her damage by a bit.
Color Mixing (P)
Mad Chipmunk Damage 13/26/39/52/65(+25% Attack Power)(45% Skill Amplification) → 12/24/36/48/60(+25% Attack Power)(45% Skill Amplification)
Palette Swap (W) Paint Recharge
Red 6.5/5/3.5s → 6.5/5/4s
Blue 7.5/6/4.5s → 7.5/6/5s
Yellow 8.5/7/5.5s → 8.5/7/6s
Laura
Shifting her defense to HP for the lategame.
Max HP per Level 75 → 81
Defense 33 → 30
Defense per Level 3.2 → 2.7
Grappling Whip (D)
Range is fixed to no longer be applied abnormally at level 2. (Laura, Mai)
Leon
Did someone say hot boy summer? ‘Cause Leon’s been surfing through his games and putting up some beefy stats.
Cannonball (W)
Additional Damage when Shield is Created 15/20/25/30/35(+20% Attack Power) → 10/15/20/25/30(+20% Attack Power)
Rozzi
Toning down Rozzi’s mobility, but giving her a chance to make up for it in her Easy Shot.
Movement Speed 3.5 → 3.45
Easy Shot (Q)
Dash Range when hitting an enemy 2.75m → 3m
Li Dailin
Li Dailin’s been punching a bit too hard in the upper ranks.
Striking Tiger (R)
Damage 40~100/70~175/100~250(+20~50% Attack Power) → 40~100/60~150/80~200(+20~50% Attack Power)
Mai
Mai’s fashion shows have been too successful in the upper ranks.
Drape (Q)
Damage 10/55/100/145/190(+45% Attack Power) → 40/75/110/145/180(+45% Attack Power)
Grappling Whip (D)
Range is fixed to no longer be applied abnormally at level 2. (Laura, Mai)
Markus
Markus is getting more swole to match up to his competition on Lumia Island.
Warrior's Grit (P)
Grit Reduction per sec (when out of combat) 20 → 10
Rattled Duration 3s → 4s
Dash Range 5.5m → 6.5m
Art of War (Q)
Attack Speed Increase 23/31/39/47/55% → 28/41/54/67/80%
Violent Swing (W)
Cooldown 18/16.5/15/13.5/12s → 16/14.5/13/11.5/10s
Magnus
Giving a small boost to skill amp Magnuses.
17 vs 1 (W)
Damage 10/20/20/30/30(+30% Attack Power)(+10% Damage)(+10% Skill Amplification) → 10/20/20/30/30(+30% Attack Power)(+10% Damage)(+13% Skill Amplification)
Barbara
Some love for Barbara’s turret. They’re cute, aren’t they?
BT Sentry Gun Mk.II (Q)
Sentry Gun Max HP 150(+18/21/24/27/30% Barbara’s HP) → 150(+18/22/26/30/34% Barbara’s HP)
Bernice
Rewarding Bernice for rooting his targets.
Leg Shot (Q)
Damage on Rooted Targets 100/140/180/220/260(+60% Attack Power) -> 100/145/190/235/280(+60% Attack Power)
Bianca
Giving a buff to Bianca’s dueling capability.
Bloodletting (P)
Basic Attack Enhanced Damage 30/60/90(+10% Attack Power)(+5% Target’s Max HP) → 30/60/90(+20% Attack Power)(+5% Target’s Max HP)
Xiukai
Making sure Xiukai and his allies stay full.
Max HP per Level 76 → 80
Per Dagger Weapon Mastery Level
Skill Amplification 1.3% → 1.6%
Lost in the Sauce (Q)
HP Cost 40/50/60/70/80 → 40/45/50/55/60
Cooldown 10/9.5/9/8.5/8s → 8s
Shoichi
Allowing Shoichi to make more use of his ult in the lategame.
Ruthless (R)
Cooldown 100/85/70s → 100/80/60s
Sua
Sua, it’s 4 pm. Time for you to get back onto the battlefield.
Bookworm (P)
Damage 20/40/60(+70% Attack Power)(+40% Skill Amplification) → 20/40/60(+70% Attack Power)(+50% Skill Amplification)
Odyssey (Q)
Cooldown 18/16/14/12/10s → 15/13.5/12/10.5/9s
The Curious Case (W)
Cooldown 26/24/22/20/18s → 22/21/20/19/18s
Sissela
Despite being sick, Sissela and Wilson aren’t having much trouble overpowering the other ablebodied test subjects in elite ranks.
Free at Last (R)
2 Additional Damage every time Sissela loses 1% HP → 1.5 Additional Damage
Adela
A touch to Adela who’s been showing strong in the upper ranks.
Max HP per Level 82 → 75
Promotion (Q)
Movement Speed Increase when placing a Queen 4/6/8/10/12% → 4/5/6/7/8%
Adina
A more noticeable reward for leveling up Adina’s ult.
Luminary (Q)
Damage 50/75/100/125/150(+50% Attack Power) → 35/60/85/110/135(+45% Attack Power)
Increased Damage due to Sun Conjunct 140/160/180/200% → 140/180/220/260 %
Astral Trine (W)
Damage 50/80/110/140/170(+80% Attack Power) → 50/75/100/125/150(+70% Attack Power)
Moon Conjunct
Second Hit: Movement Speed Reduction 45/50/55/60% → 50%
Second Damage: 100% Base Damage → 50/75/100/125%
Isol
Closing the power gap between ARs and pistols.
Per Assault Rifle Weapon Mastery Level
Armor penetration 1.5% → 1.3%
Rebel Assault (W)
Damage 12/24/36/48/60(+35% Attack Power)(+20% Skill Amplification) → 13/26/39/52/65(+35% Attack Power)(+25% Skill Amplification)
Aiden
He’s running up the electric bill, so we’re toning that down.
Overcharge (P)
Overcharge State Critical Damage Reduction 10% → 15%
Echion
Putting a damper on Echion’s power so he doesn’t overwhelm everyone else, especially in upper ranked games.
Attack Power 45 → 42
VF Overflow (R)
Envenomization Damage Attack Power Scaling (Shared) 120% → 110%
Emma
Despite being strong in elite ranks, Emma isn’t doing well among lower ranks. We’re toning down her SP costs to make her more accessible, but will continue to keep an eye on her.
Dove Dealer (Q)
SP Cost 60/70/80/90/100 → 60/65/70/75/80
Hat Trick (W)
SP Cost 60/70/80/90/100 → 60/65/70/75/80
Bunnymorph (E)
SP Cost 70/80/90/100/110 → 70
Johann
Johann now gives less blessings to his teammates.
Light's Blessing (P)
Shield 70/110/150(+50% Attack Power) → 30/65/100(+30% Attack Power)
Yuki
Dulling down those blades in the mid- to lategame.
Per Two-handed Sword Weapon Mastery Level
Attack Speed 3.3% → 2.8%
Basic Attack Amplification 4.6% → 4.3%
Dashing Gentleman (E)
SP Cost 90/100/110/120/130 → 90/95/100/105/110
Zahir
We haven’t heard much from Zahir lately, and usually we hear him real well with those footsteps that go vrrrr wvrrrr. So we’re giving him some love.
Narayanastra (Q)
Damage 40/85/130/175/220(+50% Attack Power) → 50/95/140/185/230(+50% Attack Power)
Damage when Eye of Azrael is applied 80/130/180/230/280(+50% Attack Power) → 80/135/190/245/300(+50% Attack Power)
Jenny
A preemptive buff, since her bug fix could give her a bump down in power.
Casting Persona (E) with a cooldown reduction item equipped no longer reduces the cooldown of other skills.
Red Carpet (W)
Cooldown 16/15/14/13/12s → 15/14/13/12/11s
Cathy
The doctor’s been running people over with an ambulance in the upper ranks… I don’t think that’s what ambulances are meant for.
Per Weapon Mastery Level
Basic Attack Amplification 5% → 4.5%
Amputation (W)
Edge Damage 80/125/170/215/260(+80% Attack Power) → 70/115/160/205/250(+80% Attack Power)
Felix
All that downtime in the convenience store gave time for Felix to practice his spear-spinning.
Attack Power per Level 2.4 → 2.6
Wind Scar! (Q)
Damage 20/40/60/80/100(+40% Attack Power) → 20/40/60/80/100(+50% Attack Power)
Third Damage 30/55/80/105/130(+40% Attack Power) → 30/55/80/105/130(+50% Attack Power)
Thunder Strike! (W)
Third Damage 40/75/110/145/180(+50% Attack Power) → 40/80/120/160/200(+55% Attack Power)
Fiora
Spear Fiora has been stabbing too hard in upper ranks. Less crowd control, but more base damage for our favorite fencer.
Attaque Composée (W)
First Hit Damage 20/30/40/50/60(+30% Attack Power) → 32/49/66/83/100(+30% Attack Power)
Second Hit Damage 40/60/80/100/120(+0/40/50/60/70% Attack Power) → 32/49/66/83/100(+35/40/45/50/55% Attack Power)
Flèche (R)
Movement Speed Reduction 30% → 50%
Movement Speed Reduction Duration 1.5s → 0.6s
Hart
Toning down the base damage of Hart’s Q so that it doesn’t chunk as hard when less points are put into it.
Delay (Q)
Damage 70~140/90~180/110~220/130~260/150~300(+30~60% Attack Power) → 58~116/81~162/104~208/127~254/150~300(+30~60% Attack Power)
Hyejin
Giving Hyejin and her Shuriken some love.
Per Shuriken Weapon Mastery Level
Skill Amplification 2.9% → 3.1%
Hyunwoo
Racecar Hyunwoo with his Windrunner Tonfa is getting a speed ticket.
Per Tonfa Weapon Mastery Level
Skill Amplification 3% → 2.8%
Weapon
Glove
Mark of the Phoenix
Attack Power 55 → 52
Imperial Silk Gloves
Attack Power 78 → 79
Dagger
Damascus Steel Thorn
Max HP 200 → 170
Mount Slicer
Skill Amplification 19% → 15%
Assault Rifle
Assault Rifles are demonstrating a strong showing across all tiers so we’ll be slightly tweaking the mechanism of its basic attack.
Damage for each round per Basic Attack 35/35/50% → 35/35/40%
Judgement
Attack Power 95 → 90
Rapier
Red Panther
Attack Power 40 → 43
Sword of Justice
Attack Power 25 → 28
Mistilteinn
Attack Power 30 → 35
Shuriken
Death Rune
Attack Power 73 → 70
Primordial Hex
Damage 100 + 125% Skill Amplification → 75 + 125% Skill Amplification
Two-handed Sword
Dáinsleif
Second Wind: Blood Pact
Cooldown 70s → 50s
Spear
Spear of Longinus
Second Wind: Blood Pact
Cooldown 70s → 50s
Whip
Ouranos
Attack Power 69 → 65
Tonfa
Windrunner
Streamlined: Zephyr
Shield 200 → 150
Cooldown 7s → 12s
Throw
Making throw weapons more accessible for everyone!
Grenade
Recharge 45s → 5s
Molotov Cocktail
Recharge 25s → 5s
High Explosive Grenade
Recharge 50s → 12s
Flour Bomb
Recharge 25s → 5s
Grenade of Antioch
Recharge 24s → 12s
Smoke Bomb
Recharge 12s → 5s
Sticky Bomb
Recharge 12s → 5s
Armor
Chest
Sheet Metal Armor
Defense 28 → 20
Crusader Armor
Defense 30 → 25
Mithril Armor
Defense 50 → 45
Mithril Crop
Defense 65 → 60
Movement Speed 0.2 → 0.15
Burgundy 47
Second Wind: Panic Button
Cooldown 70s → 50s
Head
Virtuous Outlaw
Rarity Change
Rare → Epic
Attack Power 12 → 15
(Unique) Base Attack Range 0.25 (DELETED)
(Unique) Smooth Walker (NEW)
Increases the range of your next basic attack by 0.5 when casting movement skills.
Max 2 stacks
Cooldown 8s
Crusader Helmet
Second Wind: Crusade
Shield 135 + Level*8 → 100 + Level*9
Cooldown 30s → 50s
Laurel Wreath
Attack Power 21 → 24
Cooldown Reduction 12% (NEW)
Smolder (DELETED)
Arm
Corrupting Touch
Attack Power 21 (DELETED)
Skill Amplification 12% (NEW)
Defense 15 (NEW)
Leg
Iron Maiden
Movement Speed 0.35 → 0.37
Accessory
Uchiwa
Skill Amplification 10% → 12%
Sultan Adorned
(Unique) Movement Speed 0.04 → 0.08
Mode Balancing
Nathapon
Damage dealt in Duo 110% → 112%
Tia
Damage dealt in Squad 82% → 80%
Laura
Damage dealt in Duo 100% → 103%
Damage dealt in Squad 103% → 106%
Rozzi
Damage dealt in Duo 102% → 100%
Damage dealt in Squad 100% → 98%
Li Dailin (Glove)
Damage dealt in Duo 106% → 102%
Li Dailin (Nunchaku)
Damage dealt in Duo 106% → 102%
Damage dealt in Squad 104% → 100%
Rio
Damage dealt in Duo 98% → 94%
Mai
Damage dealt in Duo 97% → 95%
Damage dealt in Squad 92% → 90%
Markus
Damage dealt in Duo 94% → 105%
Damage dealt in Squad 92% → 103%
Sua
Damage dealt in Duo 104% → 106%
Damage taken in Squad 97% → 95%
Adina
Damage dealt in Duo 96% → 92%
Damage dealt in Squad 90% → 87%
Isol (Pistol)
Damage dealt in Duo 103% → 105%
Damage dealt in Squad 97% → 100%
Isol (Assault Rifle)
Damage dealt in Squad 90% → 87%
Jan
Damage dealt in Squad 106% → 108%
Emma
Damage dealt in Duo 105% → 107%
Damage dealt in Squad 104% → 106%
Johann
Damage dealt in Duo 106% → 104%
Damage dealt in Squad 100% → 97%
Damage taken in Squad 100% → 102%
Yuki (Dual Swords)
Damage dealt in Duo 102% → 104%
Damage dealt in Squad 92% → 95%
Eva
Damage dealt in Duo 90% → 88%
Jenny
Damage dealt in Duo 98% → 100%
Camilo
Damage dealt in Duo 95% → 97%
Damage dealt in Squad 92% → 95%
Cathy
Damage dealt in Duo 100% → 97%
Chloe
Damage dealt in Duo 100% → 98%
Chiara
Damage dealt in Duo 102% → 100%
Felix
Damage dealt in Duo 104% → 106%
Damage dealt in Squad 104% → 106%
Priya
Damage taken in Squad 97% → 100%
Fiora (Rapier)
Damage taken in Duo 100% → 98%
Damage dealt in Squad 107% → 109%
Fiora (Two-handed Sword)
Damage taken in Duo 100% → 98%
Damage taken in Squad 97% → 95%
Fiora (Spear)
Damage taken in Duo 100% → 98%
Hyejin (Bow)
Damage dealt in Squad 86% → 83%
Hyunwoo (Glove)
Damage dealt in Duo 104% → 102%
Damage dealt in Squad 98% → 100%
Bug Fixes & Improvements
Gameplay Improvements
Fixed a few network bugs(Includes 'postpone' bug!)
Duplicated wild animal spawns bug: should also be fixed with this update. Please submit a report if the bug still occurs after this patch!
Mutant wild dogs now spawn at their intended level.
When moving the starting Bread and Water to different inventory slots, they no longer return to their initial slot when obtaining an item.
Spectating Wickeline, Omega, or Alpha now shows the correct vision in spectator mode and replays.
Pings now appear with the appropriate brightness in the minimap.
You can now ping your active item cooldowns and owned credits.
Summons no longer show up as icons on the minimap.
Checking Team Saved Plans now work properly during the Saved Plan selection phase.
Footsteps in bushes are now properly muted.
Shielding or healing an ally with the Everlasting buff no longer puts them in combat.
Character & Weapon Improvements
Nathapon: Projectile stacks now stack as intended when attacking an enemy detected only by items.
Laura: The enhanced basic attack from Teachings of Nerea (P) no longer counts as two attacks for Frailty Infliction (Augment) and Streamlined (Item Passive).
Rio: Soar (E) has been fixed to deal damage to enemies hit by the skill even if they are not in Rio’s vision.
Markus: Fixed skill effects when casting Maleficent Helix (D)
Bianca: Taking damage from Aya’s Blank Cartridge (R) while casting Sanctuary (W) no longer unlocks Bianca’s casket.
Alex: Switching weapons twice while infiltrating no longer moves the second weapon up a lot in the inventory.
Jan: Repeating rest and move commands no longer lets him travel with silent footsteps.
Jan: Enhanced basic attack damage in Bob and Weave (E)'s tooltip is no longer displayed as additional damage.
Elena Connecting Double Axel (W) with other skills when stacked once now works properly.
Jackie: Fixed footstep sounds.
Lobby Improvements
The weekly mission in ER Pass: Beachside Splash “(Single Game) Survive for 15 minutes or more in 3 matches” now works as intended.
Players who exit the result screen early are no longer colored gray. Notifications are now sent through chat when your teammate leaves.
Can no longer start matchmaking if a teammate is still on the result screen from the previous match.
(For Tournaments) Observer Start: Added an option where players will only begin to load into the match after the observer(lobby owner) presses the start button.
Collection/Skins/By Most Played Character is no longer sorted in order of release.
Profile information is now displayed in the loading screen in custom games.
Multiple character pick warnings now appear when 4 or more players select the same character (previously 3).
Blank check boxes have been removed from Option - Game - Communication.
Names of enemy test subjects have been fixed to be properly displayed in Normal/Ranked matches.