Age of Empires IV Update 17381 Addresses New Features, Map Rotation, Ranked Maps for Season Two, Bug Fixes & Balance Updates. Check out all the details of this new update just below along with the Patch Notes
Updates to New Features
Player Color Picker
Fixed an issue where a player’s chosen color could become unset when loading into a Quick Play match.
Map Preference System
Resolved many of the localization issues with the Map Filter buttons that were previously listed in Known Issues.
Fixed a Known Issue where the “High Resource” category would not have the blue icon signaling that a player had downvoted a map in that category.
New Known Issues
Not All Hotkeys are Remappable
We are aware of an issue with Remappable Hotkeys where certain hotkeys remain tied to their original layout. This includes the Construction Menu for the Abbasid, garrison-related building commands, and a few other inconsistencies. We are tracking this issue on our backend now.
Map Rotation
As part of this patch update, we are adjusting the maps that can be found in Quick Matches and Ranked to align with what will be available in Season Two. While Ranked is closed within the PUP itself, we are interested in hearing feedback about these upcoming map options. You can test out any of these new and updated maps from custom lobbies.
Ranked Maps for Season Two:
Altai
Dry Arabia
High View
Hill and Dale
Lipany
Mongolian Heights (updated!)
King of the Hill (now in Ranked!)
Ancient Spires (updated!)
The Pit (new map!)
Quick Match Maps for Season Two (available in PUP now):
Altai
Dry Arabia
High View
Hill and Dale
Lipany
Mongolian Heights
Ancient Spires
Black Forest
Boulder Bay
Confluence
French Pass
King of the Hill
Mountain Pass
Nagari
Danube River
The Pit (new map!)
MegaRandom (now in Quick Match!)
Bug Fixes & Balance Updates
Fixed a file pathway issue for Mods that were trying to publish to the PUP Build.
Fixed an issue where giving a sheep the move command while near your scout could result in the sheep converting to neutral.
Resolved a former Known Issue with the spawn areas for the Black Forest map, where 1v1 matches on the micro map size could cause the Town Center to spawn underwater, as well as gold veins and stone outcroppings to not spawn near player start at all.
Resolved a previously Known Issue where the Landmarks of players who crashed, surrendered, or quit would prevent the new Landmark Victory conditions from being met.
Abbasid (ABB)
Golden Age Tier 1 bonus changed from +10% gather rate to +15% gather rate.
Developer Note: Abbasid is a successful civilization late game, but we've been noticing they still struggle early. This boost should help them be more competitive in the early states and makes hitting the first golden age tier more rewarding.
Resolved a previously Known Issue where Camel Archers could have their attack animation interrupted.
Chinese (CHI)
The Imperial Academy Landmark can now train Imperial Officials.
Developer Note: This change allows China to train additional villagers at the town center, giving them access to more strategic paths early in the game.
French (FRE)
Chivalry cost increased from 50 Wood 125 Gold to 100 Wood 200 Gold.
Developer Note: French Knights are a very strong harassment tool early on and can constantly re-engage with the Chivalry tech. We love this playstyle but want there to be a bigger sacrifice and more strategic consideration for when to invest in Chivalry.