As per the e1.7.2 update changelog, bugs have been fixed in multiplayer mode, new multiplayer game mode, scenes added and much more, check out the full update just below...
Mount & Blade II: Bannerlord - Patch Notes e1.7.2
Multiplayer
Fixes
- Ayzar Stronghold
- Moved flag B closer to the attacker siege tower and added some barricades around it
- Removed the ladder from the former flag B site
- Added a new gate in front of flags E and F
- Reduced some gate and barricade hitpoints
- Moved the battering ram closer to the main gate
- Adjusted one of the attacker ballistae that allowed users to hide behind a wooden ramp
- Adjusted a few spawn positions
- Baraveneos (winter version)
- Fixed torches
- Echerion
- Fixed a sound issue with some soil areas playing stone sounds
- Xauna
- Fixed a barrier that allowed players to jump on the roof next to flag B
- Fixed a sound issue with some soil areas playing stone sounds
Changes
- Added Battle game mode:
- Single-life game mode that can host up to 120 players.
- Completely destroy the enemy team or break their morale by holding flags to win the round.
- At the start of each round, players can pick a class to spawn with. Stronger classes require more gold which can be gained from assists, kills and surviving the round. Killing stronger enemies grants more gold.
- Added 7 new scenes:
- Cypegos Blockade (Battle)
- Osrac Insurrection (Battle)
- Skolder Hideout (Battle)
- Pendaric (Captain)
- Zendyar (Skirmish)
- Urikskalaar (Skirmish)
- Sharis (Skirmish)
General Changes
- Horse damage score is now valued at 35% instead of 50%
- Team damage score is now valued at -150% instead of -200%
- Fixed many beard and hair coverage issues with helmets
- Increased the variety of armours for all captain mode troops
- Added 4 new Battania body armours
- Added 2 new Empire body armours
- Added 4 new Empire shoulder pieces
- Added 1 new Aserai body armour
- Increased aiming time for ranged weapons
- Increased the missile speed of throwing spears
- Troops in captain mode will now automatically follow their captain if their captain has left the formation behind or if their movement command is too far away
- Increased the cost of all archer classes in Team Deathmatch and Siege game modes
- Decreased short/recurve/composite bow damage
- Increased longbow accuracy
- Increased Aserai Skirmisher cost from 120 to 130 in Skirmish game mode
- Increased Throwing Spear damage
- Reduced impact of Melee Expert and other similar perks
- Removed extra armour from Mace Specialist perks
- Introduced many new weapon perks or variations
- Buffed or changed many Improved Armor perks and introduced new variants like Padded Armor, Berserker Skin and more
- Normalised damages between different maces
- Reduced the damage of many maces
- many changes to swords, axes and two-handed weapons
- Fixed a bug that prevented some axes from dealing extra damage to shields
- Made armour values of classes of the same type across different factions more comparable to each other
- Perk, Class and Weapon Changes
Editor's opinion:
"I'm disappointed to see that the focus of the updates is going to the multiplayer mode, I bought the game for the singleplayer mode and I don't see it evolving, this is disheartening."