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Mount & Blade II: Bannerlord - Patch Notes e1.7.2 (Official)

As per the e1.7.2 update changelog, bugs have been fixed in multiplayer mode, new multiplayer game mode, scenes added and much more, check out the full update just below...

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Mount & Blade II: Bannerlord - Patch Notes e1.7.2


Multiplayer

Fixes

  • Ayzar Stronghold
  • Moved flag B closer to the attacker siege tower and added some barricades around it
  • Removed the ladder from the former flag B site
  • Added a new gate in front of flags E and F
  • Reduced some gate and barricade hitpoints
  • Moved the battering ram closer to the main gate
  • Adjusted one of the attacker ballistae that allowed users to hide behind a wooden ramp
  • Adjusted a few spawn positions
  • Baraveneos (winter version)
  • Fixed torches
  • Echerion
  • Fixed a sound issue with some soil areas playing stone sounds
  • Xauna
  • Fixed a barrier that allowed players to jump on the roof next to flag B
  • Fixed a sound issue with some soil areas playing stone sounds

Changes


  • Added Battle game mode:
  • Single-life game mode that can host up to 120 players.
  • Completely destroy the enemy team or break their morale by holding flags to win the round.
  • At the start of each round, players can pick a class to spawn with. Stronger classes require more gold which can be gained from assists, kills and surviving the round. Killing stronger enemies grants more gold.
  • Added 7 new scenes:
  • Cypegos Blockade (Battle)
  • Osrac Insurrection (Battle)
  • Skolder Hideout (Battle)
  • Pendaric (Captain)
  • Zendyar (Skirmish)
  • Urikskalaar (Skirmish)
  • Sharis (Skirmish)


General Changes

  • Horse damage score is now valued at 35% instead of 50%
  • Team damage score is now valued at -150% instead of -200%
  • Fixed many beard and hair coverage issues with helmets
  • Increased the variety of armours for all captain mode troops
  • Added 4 new Battania body armours
  • Added 2 new Empire body armours
  • Added 4 new Empire shoulder pieces
  • Added 1 new Aserai body armour
  • Increased aiming time for ranged weapons
  • Increased the missile speed of throwing spears
  • Troops in captain mode will now automatically follow their captain if their captain has left the formation behind or if their movement command is too far away
  • Increased the cost of all archer classes in Team Deathmatch and Siege game modes
  • Decreased short/recurve/composite bow damage
  • Increased longbow accuracy
  • Increased Aserai Skirmisher cost from 120 to 130 in Skirmish game mode
  • Increased Throwing Spear damage
  • Reduced impact of Melee Expert and other similar perks
  • Removed extra armour from Mace Specialist perks
  • Introduced many new weapon perks or variations
  • Buffed or changed many Improved Armor perks and introduced new variants like Padded Armor, Berserker Skin and more
  • Normalised damages between different maces
  • Reduced the damage of many maces
  • many changes to swords, axes and two-handed weapons
  • Fixed a bug that prevented some axes from dealing extra damage to shields
  • Made armour values of classes of the same type across different factions more comparable to each other
  • Perk, Class and Weapon Changes

Editor's opinion: 

"I'm disappointed to see that the focus of the updates is going to the multiplayer mode, I bought the game for the singleplayer mode and I don't see it evolving, this is disheartening."

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