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League of Legends Atualização 12.10 Patch Notes - 24/05/22

 League of Legends Atualização 12.10 Patch Notes



Riot - " Have no fear, the Champion Durability Update is here!


This patch is a doozy, y'all. We've been working on a sweeping set of changes to increase champion durability across the board. So, unlike other patches that typically focus on balance via individual tweaks, 12.10 is all about evenly increasing durability overall (and nerfing related systems accordingly, like heals, shields, and sustain). You can expect to see longer fights throughout the game, more effort required to burst down your foes, and bigger windows of opportunity for skill expression. Read on for the details, and check out the most recent Quick Gameplay Thoughts for even more context!


We expect this patch will shift the meta quite a bit, but as always, we'll keep an eye out for any critical follow-up needed. GLHF!


Over in TFT, you can catch the last patch of Gizmos & Gadgets over in the TFT patch notes here!, as Dragonlands takes flight in just two weeks with patch 12.11! "


  • PATCH HIGHLIGHTS

LOL-12-10-Patch-Notes-Infographic-v01a




High Noon Sion, High Noon Viktor, High Noon Samira, High Noon Tahm Kench, and High Noon Twitch will be available May 26, 2022. Pride month content will also be available throughout all of June, including icons, emotes, and more!


  • CHAMPION DURABILITY UPDATE
Durability Base Stat Package

All champions will receive the following Durability Base Stat Package. 
BASE HEALTH: +70
HEALTH GROWTH: +14
ARMOR GROWTH: +1.2
MAGIC RESIST GROWTH: +0.8
POOR LOST SOUL: Thresh will receive an adjusted Durability Base Stat Package (see champion details)



Riot - "Heals, Shields, Sustain, and Grievous Wounds

 A big takeaway here is that our goal is NOT to nerf sustain. Since each champion utilizes sustain differently, some will be stronger with the update and others weaker. That said, we’ll be keeping a very close eye on these changes as they roll out and making adjustments where needed.

Since increasing durability means that heals, shields, and sustain will matter more to everyone, we're nerfing these systems accordingly with approximately equal weight. On a similar note, we’re also nerfing Grievous Wounds this patch in order to keep it in balance with healing so that its power will be roughly the same as before. These changes apply to all parts of the game, including champions, items, runes, Summoner Spells, and objectives."


HEALING: Reduced by ~10% earlier in game ~28% in later phases of the game (varies by champion)
SHIELDING: Reduced by ~10%
OMNIVAMP: Reduced by ~10%
GRIEVOUS WOUNDS: 40% reduced healing ⇒ 30% reduced
ENHANCED GRIEVOUS WOUNDS: 60% reduced ⇒ 50% reduced





Proactive Extended Combat Nerfs

Riot - " With these updates, you can expect fights to last a little longer. The goal is not to make games longer, but rather to nerf a few systems (Sunfire Aegis, Moonstone Renewer, Demonic Embrace, and Conditioning) that could dominate the game if left unchecked (League of Cleavers anyone?). We don’t want to pre-nerf potentially OP champions for this patch, but we’re confident these systems would warp item and rune choices if left unchecked."




  •  CHAMPIONS

Riot - " Because today’s update touches *checks notes* almost every single champion in League, we’re going to spare our mental and won’t write context for every single champ. That being said, in addition to the durability update, we have a few unrelated QoL follow-ups for Swain's recent rework. So skip ahead for your favorite bird tactician. "


AATROX
E - HEALING AGAINST CHAMPIONS: 20/22.5/25/27.5/30% ⇒ 18/20/22/24/26% of damage dealt
E (EMPOWERED DURING R) - HEALING AGAINST CHAMPIONS: 26/32/38/44/50% ⇒ 25/30/35/40/45% of damage dealt
R - INCREASED SELF-HEALING: 30/45/60% ⇒ 25/40/55%


AHRI
PASSIVE - HEAL UPON FULL STACKS (FROM MINIONS & MONSTERS) 40-120 (levels 1-18) (+25% AP) ⇒ 35-95 (levels 1-18) (+20% AP)
PASSIVE - HEAL UPON CHAMPION TAKEDOWNS 80-200 (levels 1-18) (+35% AP) ⇒ 75-165 (levels 1-18) (+30% AP)

AKSHAN
PASSIVE - SHIELD 40-300 (levels 1-18) (+40% bonus AD) ⇒ 40-280 (levels 1-18) (+35% bonus AD)

ALISTAR
PASSIVE - SELF-HEAL 25-161 ⇒ 23-142 (levels 1-18) (note: still doubled for allies)
ANNIE
E - SHIELD 40/90/140/190/240 (+40% AP) ⇒ 40/85/130/175/220 (+35% AP)

APHELIOS
SEVERUM - HEALING FROM BASIC ATTACKS 3-10% ⇒ 2.5-9% (levels 1-18) of damage dealt
SEVERUM - HEALING FROM ATTACKS FROM ABILITIES 9-30% ⇒ 8.3-30% (levels 1-18) of damage dealt
SEVERUM - OVERHEAL SHIELDING Unchanged
R (SEVERUM) - HEAL UPON CHAMPION HIT 275/400/525 ⇒ 250/350/450 (levels 6/11/16)
AZIR
E - SHIELD 80/120/160/200/240 (+70% AP) ⇒ 70/110/150/190/230 (+60% AP)
BARD
W - MINIMUM HEAL 30/60/90/120/150 (+30% AP) ⇒ 25/50/75/100/125 (+30% AP)
W - MAXIMUM HEAL 60/105/150/195/240 (+60% AP) ⇒ 50/80/110/140/170/200 (+60% AP)

CAMILLE
PASSIVE - ADAPTIVE SHIELD 20% ⇒ 17% maximum health
CASSIOPEIA
E - HEALING AGAINST POISONED TARGETS 12/14/16/18/20% AP ⇒ 10/11.5/13/14.5/16% AP, (still reduced by 75% against minions and small monsters)

CHO'GATH
PASSIVE - HEAL 20-71 ⇒ 18-52 (levels 1-18)

DARIUS
Q - HEALING AGAINST CHAMPIONS AND LARGE MONSTERS 15% ⇒ 13% of missing health per enemy hit by blade, up to 3

DIANA
W - SHIELD 30/45/60/75/90 (+30% AP) (+10% bonus health) ⇒ 25/40/55/70/85 (+25% AP) (+9% bonus health)

DR. MUNDO
R - INCREASED BASE HEALTH 15/20/25% ⇒ 10/15/20% missing health
EKKO
W - SHIELD 80/100/120/140/160 (+150% AP) ⇒ 70/90/110/130/150 (+150% AP)

ELISE
PASSIVE (SPIDER FORM) - HEALING FROM BASIC ATTACKS 4/6/8/10 (+10% AP) ⇒ 4/6/8/10 (+8% AP)

FIORA
PASSIVE - HEALING AGAINST VITALS 40-115 ⇒ 35-100 (levels 1-18)
R - HEAL PER SECOND 80/110/140 (+60% bonus AD) ⇒ 75/110/125 (+60% bonus AD)

FIDDLESTICKS
W - HEALING AGAINST MONSTERS 50% ⇒ 45% of damage dealt (still 15% against minions)
W - HEALING AGAINST CHAMPIONS 30/40/50/60/70% ⇒ 25/32.5/40/47.5/55% of damage dealt

GALIO
W - MAGIC DAMAGE SHIELD 8/9.75/11.5/13.25/15% ⇒ 7.5/9/10.5/11/13.5% maximum health

GANGPLANK
W - HEAL 50/75/100/125/150 (+15% missing health) ⇒ 45/70/95/120/145 (+13% missing health)

GAREN
W - SHIELD 70/95/120/145/170 (+20% bonus health) ⇒ 65/85/105/125/145 (+18% bonus health)

GRAGAS
PASSIVE - HEAL 8% ⇒ 6.5% maximum health

GWEN
PASSIVE - HEALING AGAINST CHAMPIONS 70% ⇒ 60% of damage dealt
PASSIVE - MAXIMUM HEALING AGAINST CHAMPIONS 12-30 (levels 1-18) (+7% AP) ⇒ 10-25 (levels 1-18) (+6.5% AP) per instance

ILLAOI
PASSIVE - HEAL Tentacles heal Illaoi for 5% ⇒ 4.5% of her missing health upon hitting at least one enemy champion

IRELIA
Q - HEAL 8/10/12/14/16% AD ⇒ 7/8/9/10/11% AD

IVERN
E - SHIELD 80/115/150/185/220 (+80% AP) ⇒ 70/100/130/160/190 (+75% AP)

JANNA
E - SHIELD 80/110/140/179/200 (+65% AP) ⇒ 75/100/125/150/175 (+60% AP)
R - HEAL PER SECOND 100/150/200 (+50% AP) ⇒ 90/145/200 (+45% AP)

JARVAN IV
W - BASE SHIELD 60/85/110/135/160 ⇒ 60/80/100/120/140
W - SHIELD INCREASE 1.5% ⇒ 1.3% maximum health per enemy champion hit

KAI'SA
R - SHIELD 75/100/125 (+100/150/200% AD) (+100% AP) ⇒ 70/90/110 (90/130/180% AD) (+90% AP)

KARMA
W (R-EMPOWERED) - HEAL 20% (+1% per 100 AP) ⇒ 17% (+1% per 100 AP) missing health
E - SHIELD 90/135/180/225/270 (+50% AP) ⇒ 80/120/160/200/240 (+45% AP)
E (R-EMPOWERED) - PRIMARY SHIELD 25/80/135/190 (+50% AP) ⇒ 25/70/120/170 (+45% AP)

KATARINA
R - GRIEVOUS WOUNDS APPLIED 60% ⇒ 50%

KAYLE
W - HEAL 60/90/120/150/180 (+30% AP) ⇒ 55/80/105/130/155 (+25% AP)

KAYN
PASSIVE (DARKIN SLAYER) - HEALING FROM ABILITIES AGAINST CHAMPIONS 30-40% (levels 1-18) ⇒ 25-35% (levels 1-18) of physical damage dealt
E - HEAL 100/115/130/145/160 (+40% bonus AD) ⇒ 90/100/110/120/130 (+35% bonus AD)
R (DARKIN SLAYER) - HEAL 10.5% (+9.1% per 100 bonus AD) ⇒ 9.75% (+8.45% per 100 bonus AD) of target's maximum health (70% ⇒ 65% of damage amount)

KHA'ZIX
W - HEAL 60/85/110/135/160 (+50% AP) ⇒ 55/75/95/115/135 (+50% AP)

KINDRED
W (PASSIVE) - HEALING UPON FULL STACKS 49-100 ⇒ 47-81 (based on missing health)
R - HEAL 250/325/400 ⇒ 225/300/375

KLED
PASSIVE - SKAARL'S HEALTH UPON RETURNING 50/60/70/80% ⇒ 45/55/65/75% (levels 1/6/11/16) of Skaarl's maximum health
Q (MOUNTED) - GRIEVOUS WOUNDS UPON PULL 60% ⇒ 50%

LEE SIN
W1 - SHIELD 55/110/165/220/275 (+80% AP) ⇒ 50/100/150/200/250 (+80% AP)
W2 - BONUS LIFE STEAL & SPELL VAMP 5/10/15/20/25% ⇒ 5/9.5/14/18.5/23%

LILLIA
PASSIVE - HEALING AGAINST LARGE MONSTERS 27-104 (levels 1-18) (+6% AP) ⇒ 24-75 (levels 1-18) (+5.4% AP)
PASSIVE - HEALING AGAINST CHAMPIONS 12-140 (levels 1-18) (+20% AP) ⇒ 11-125 (levels 1-18) (+18% AP)

LISSANDRA
R - MINIMUM SELF-HEAL 100/150/200 (+30% AP) ⇒ 90/140/190 (+25% AP)

LULU
E - SHIELD 80/120/160/200/240 (+40% AP) ⇒ 75/110/145/180/215 (+35% AP)
R - BONUS HEALTH 300/450/600 (+50% AP) ⇒ 275/425/575 (+45% AP)

LUX
W - SHIELD 45/65/85/105/125 (+35% AP) ⇒ 40/55/70/85/100 (+35% AP)

MALPHITE
PASSIVE - SHIELD
10% ⇒ 9% maximum health

MAOKAI
PASSIVE - HEALING FROM EMPOWERED BASIC ATTACKS 5-65 (+5-15% maximum health) by level 17 ⇒ 5-45 (+4.5-11% maximum health) by level 15

MORDEKAISER
W - SHIELD TO HEAL 40/42.5/45/47.5/50% ⇒ 35/37.5/40/42.5/45%

MORGANA
PASSIVE - HEALING FROM ABILITIES 20% ⇒ 18% of damage dealt against champions, large minions, and medium & large monsters

NAMI
W - HEAL 60/85/110/135/160 (+30% AP) ⇒ 55/75/95/115/135 (+25% AP)

NASUS
PASSIVE - LIFE STEAL 10/16/22% ⇒ 9/14/19% (levels 1/7/13)

NAUTILUS
W - SHIELD 45/55/65/75/85 (+9/10/11/12/13% maximum health) ⇒ 40/50/60/70/80 (+8/9/10/11/12% maximum health)

NIDALEE
E - BASE HEAL 35/55/75/95/115 (+32.5% AP) ⇒ 35/50/65/80/95 (+27.5% AP)

NOCTURNE
PASSIVE - HEALING FROM EMPOWERED BASIC ATTACKS 15-40 (levels 1-18) (+15% AP) ⇒ 13-30 (levels 1-18) (+30% AP) per enemy hit (still reduced by 50% against minions)

NUNU & WILLUMP
Q - BASE HEALING AGAINST NON-CHAMPIONS 75/110/145/180/215 (+90% AP) (+10% bonus health) ⇒ 65/95/125/155/185 (+70% AP) (+6% bonus health) (still reduced to 60% against champions)

OLAF
W SHIELD 10/45/80/115/150 (+25% missing health) ⇒ 10/40/70/100/130 (+22.5% missing health)

ORIANNA
E - SHIELD 60/100/140/180/220 (+50% AP) ⇒ 55/90/125/160/195 (+45% AP)

POPPY
PASSIVE - SHIELD 15/17.5/20% ⇒ 13/15.5/18% maximum health (levels 1/7/13)

PYKE
PASSIVE - GREY HEALTH UPPER CAP 60% ⇒ 55% maximum health
PASSIVE - DAMAGE TO GREY HEALTH 10% (+0.25% per 1 Lethality) ⇒ 9% (+0.2% per 1 Lethality)
PASSIVE - EMPOWERED DAMAGE TO GREY HEALTH 45% (+0.5% per 1 Lethality) ⇒ 40% (+0.4% per 1 Lethality)

RAKAN
PASSIVE - SHIELD 33-254 (levels 1-18) (+90% AP) ⇒ 30-225 (levels 1-18) (+85% AP)
Q - HEAL 18-120 (levels 1-18) (+70% AP) ⇒ 18-90 (levels 1-18) (+55% AP)
E - SHIELD 40/65/90/115/140 (+80% AP) ⇒ 35/60/85/110/135 (+70% AP)

RELL
Q - HEAL PER CHAMPION HIT 10/15/20/25/30 (+5% missing health) ⇒ 10/15/20/25/30 (+4% missing health)
W (CRASH DOWN) - SHIELD 40/70/100/130/160 (+13% maximum health) ⇒ 35/60/85/110/135 (+12% maximum health)

RENATA GLASC
E - SHIELD 50/70/90/110/130 (+50% AP) ⇒ 50/65/80/95/110 (+50% AP)

RENEKTON
Q - HEALING AGAINST NON-CHAMPIONS 2/3/4/5/6 (+3% bonus AD) ⇒ 2/3/4/5/6 (+2% bonus AD)
Q - HEALING AGAINST CHAMPIONS 12/18/24/30/36 (+16% bonus AD) ⇒ 10/14/18/22/26 (+15% bonus AD)
Q (EMPOWERED) - HEALING AGAINST NON-CHAMPIONS 6/9/12/15/18 (+9% bonus AD) ⇒ 6/9/12/15/18 (+6% bonus AD)
Q (EMPOWERED) HEALING AGAINST CHAMPIONS 36/54/72/90/108 (+48% bonus AD) ⇒ 30/42/54/66/78 (+45% bonus AD)

RIVEN
E - SHIELD 85/115/145/175/205 (+120% bonus AD) ⇒ 80/105/130/155/180 (+110% bonus AD)

RUMBLE
W - SHIELD 60/95/130/165/200 (+50% AP) ⇒ 60/90/120/150/180 (+45% AP)

SENNA
Q - HEAL 40/60/80/100/120 (+40% bonus AD) (+40% AP) (+1.6 per 1 Lethality) ⇒ 40/55/70/85/100 (+30% bonus AD) (+40% AP) (+1.6 per 1 Lethality)
R - SHIELD 120/160/200 (+40% AP) (+1.5 per Soul) ⇒ 100/150/200 (+40% AP) (+1.5 per Soul)

SERAPHINE
W - SHIELD 60/80/100/120/140 (+40% AP) ⇒ 50/70/90/110/130 (+35% AP)
W - HEAL PER ALLY 5/5.5/6/6.5/7% (+0.75% per 100 AP) ⇒ 5/5.5/6/6.5/7% (+0.6% per 100 AP) of target's missing health

SHEN
PASSIVE - SHIELD 50-101 (levels 1-18) (+14% bonus health) ⇒ 50-101 (levels 1-18) (+12% bonus health)
R - SHIELD 140/320/500 (+17.5% bonus health) ⇒ 130/290/450 (+16% bonus health)

SINGED
Q (DURING R) - GRIEVOUS WOUNDS APPLIED BY POISON TRAIL 40% ⇒ 30%

SION
W - SHIELD 60/85/110/135/160 (+10/11/12/13/14% maximum health) ⇒ 60/85/110/135/160 (+8/9/10/11/12% maximum health)

SKARNER
W - SHIELD 10/11/12/13/14% maximum health (+80% AP) ⇒ 9/10/11/12/13% maximum health (+80% AP)

SONA
W - SHIELD 25/50/75/100/125 (+30% AP) ⇒ 25/45/65/85/105 (+25% AP)
W - HEAL 30/50/70/90/110 (+20% AP) ⇒ 30/45/60/75/90 (+15% AP)

SORAKA
W - HEAL 100/130/160/200/220 (+65% AP) ⇒ 90/110/130/150/170 (+50% AP)
R - HEAL 130/215/300 (+55% AP) ⇒ 125/205/ 285 (+50% AP)

SWAIN
PASSIVE - HEAL PER SOUL FRAGMENT 4/5.5/7/9% ⇒ 3.5/4.5/5.5/7% (levels 1/6/11/16) maximum health
R - DRAIN HEAL PER SECOND 15/40/65 (+25% AP) ⇒ 15/30/45 (+20% AP)

SYLAS
W - HEAL 25/50/75/100/125 (+40% AP) ⇒ 20/40/60/80/100 (+35% AP)

TAHM KENCH
Q - HEAL 10/15/20/25/30 (+4/4.5/5/5.5/6% missing health) ⇒ 10/12.5/15/17.5/20 (+3/3.5/4/4.5/5% missing health)
E - DAMAGE STORED INTO GREY HEALTH 15/25/35/45/55% ⇒ 13/21/29/37/45%
E - INCREASED DAMAGE STORED INTO GREY HEALTH 45/50/55/60/65% ⇒ 40/42.5/45/47.5/50%

TALON
Q - HEAL 10-70 (levels 1-18) ⇒ 9-55 (levels 1-18)

TARIC
Q - HEAL 30 (+20% AP) (+1% Taric's maximum health) ⇒ 25 (+15% AP) (+0.75% Taric's maximum health)
W - SHIELD 8/9/10/11/12% ⇒ 7/8/9/10/11% of target's maximum health

THRESH
HEALTH GROWTH 95 ⇒ 115
ARMOR GROWTH Unchanged (does NOT receive Durability Base Stat Package)
W - SHIELD 60/90/120/150/180 (+2 per Soul) ⇒ 50/75/100/125/150 (+2 per Soul)

TRUNDLE
PASSIVE - HEAL 2-7% ⇒ 1.8-5.5% (levels 1-18) of enemy's maximum health

TRYNDAMERE
Q - MINIMUM HEAL 30/40/50/60/70 (+30% AP) ⇒ 25/33/41/49/57 (+30% AP)
Q - ADDITIONAL HEAL PER FURY 0.5/0.95/1.4/1.85/2.3 (+1.2% AP) ⇒ 0.45/0.75/1.05/1.35/1.65 (+1.2% AP)

UDYR
W - SHIELD 60/95/130/165/200/235 (+50% AP) ⇒ 60/90/120/150/180/210 (+45% AP)
W - HEAL 2.5-5% ⇒ 2-4% based on missing health

URGOT
E - SHIELD 60/80/100/120/140 (+150% bonus AD) (+15% bonus health) ⇒ 55/75/95/115/135 (+135% bonus AD) (+13.5% bonus health)

VARUS
E - GRIEVOUS WOUNDS 40% ⇒ 30%
VI
PASSIVE - SHIELD 15% ⇒ 13% maximum health

VIEGO
PASSIVE - HEAL UPON POSSESSION 3% (+3% bonus AD) (+2% AP) (+5% per 100% attack speed) ⇒ 2.5% (+2.5% bonus AD) (+2% AP) (+5% per 100% attack speed) of target's maximum health
Q - HEALING UPON BASIC ATTACKS AGAINST MARKED CHAMPIONS 150% ⇒ 135%
Q - HEALING UPON BASIC ATTACKS AGAINST MARKED MONSTERS 155% ⇒ 145% (healing against minions still reduced to 10%)

VIKTOR
Q - SHIELD 30-115 (levels 1-18) (+20% AP) ⇒ 27-105 (levels -18) (+18% AP)

VEX
W - SHIELD 50/80/110/140/170 (+80% AP) ⇒ 50/75/100/125/150 (+75% AP)

VLADIMIR
Q - HEAL 20/25/30/35/40 (+35% AP) ⇒ 20/25/30/35/40 (+30% AP)
Q (EMPOWERED) - ADDITIONAL HEAL 30-200 (levels 1-18) + (5% (+4% AP) missing health) ⇒ 30-200 (levels 1-18) + (5% (+3.5% AP) missing health)
Q (EMPOWERED) - ADDITIONAL HEAL (AGAINST MINIONS) Reduced to 35% ⇒ 30%
R - HEALING AGAINST SUBSEQUENT TARGETS 50% ⇒ 40% of damage

VOLIBEAR
W - HEAL 20/35/50/65/80 (+8/10/12/14/16% of Volibear's missing health) ⇒ 20/35/50/65/80 (+7/8.5/10/11.5/13% of Volibear's missing health)
E - SHIELD 15% maximum health (+80% AP) ⇒ 14% maximum health (+75% AP)
R - BONUS HEALTH 200/400/600 ⇒ 175/350/525

WARWICK
Q - HEAL PERCENTAGE 30/45/60/75/90% ⇒ 25/37.5/50/62.5/75%

XIN ZHAO
PASSIVE - HEAL 7-92 (levels 1-18) (+10% AD) (+55% AP) ⇒ 6-74 (levels 1-18) (+7% AD) (+55% AP)

YASUO
PASSIVE - SHIELD 115-525 ⇒ 100 - 475 (levels 1-18)

YONE
W - SHIELD 40-60 (levels 1-18) (+60% bonus AD) ⇒ 35-55 (levels 1-18) (+55% bonus AD)

YORICK
Q - MINIMUM HEAL 12-82 (levels 1-18) ⇒ 10-68 (levels 1-18)

YUUMI
PASSIVE - SHIELD 60-400 (levels 1-18) (+30% AP) ⇒ 56-360 (levels 1-18) (+25% AP)
E - HEAL 70/100/130/160/190 (+35% AP) ⇒ 65/90/115/140/165 (+25% AP)

ZAC
PASSIVE - HEALING UPON CONSUMING CHUNKS 4/5/6/7% ⇒ 4/4.75/5.5/6.25% maximum health


  • ITEMS

THORNMAIL
THORNS - GRIEVOUS WOUNDS 40% ⇒ 30%
GRIEVOUS WOUNDS UPON IMMOBILIZING CHAMPIONS 60% ⇒ 50%

BRAMBLE VEST
THORNS - GRIEVOUS WOUNDS 40% ⇒ 30%

MORTAL REMINDER
SEPSIS - GRIEVOUS WOUNDS 40% ⇒ 30%
SEPSIS - GRIEVOUS WOUNDS AFTER 3 ATTACKS AGAINST CHAMPIONS 60% ⇒ 50%

CHEMPUNK CHAINSWORD
HACKSHORN - GRIEVOUS WOUNDS 40% ⇒ 30%
HACKSHORN - GRIEVOUS WOUNDS ON TARGETS WITH LESS THAN 50% MAXIMUM HEALTH 60% ⇒ 50%

EXECUTIONER’S CALLING
REND - GRIEVOUS WOUNDS 40% ⇒ 30%

MORELLONOMICON
AFFLICTION - GRIEVOUS WOUNDS 40% ⇒ 30%
AFFLICTION - GRIEVOUS WOUNDS ON TARGETS WITH LESS THAN 50% MAXIMUM HEALTH 60% ⇒ 50%

CHEMTECH PUTRIFIER
PUFFCAP TOXIN - GRIEVOUS WOUNDS 40% ⇒ 30%
PUFFCAP TOXIN - GRIEVOUS WOUNDS APPLIED BY YOUR AND EMPOWERED ALLY'S NEXT DAMAGE INSTANCE 60% ⇒ 50%

OBLIVION ORB
CURSED - GRIEVOUS WOUNDS 40% ⇒ 30%

VOID STAFF
MAGIC PENETRATION 45% ⇒ 40%

BLIGHTING JEWEL
MAGIC PENETRATION 15% ⇒ 13%

LORD DOMINIK'S REGARDS
ARMOR PENETRATION 35% ⇒ 30%

LAST WHISPER
ARMOR PENETRATION 20% ⇒ 18%

DEMONIC EMBRACE
BURN DAMAGE 2% (melee) / 1.2% (ranged) ⇒ 1.8% (melee) / 1.0% (ranged) maximum health

MOONSTONE RENEWER
STARLIT GRACE - HEAL 70 ⇒ 60
HEAL AND SHIELD POWER 6% ⇒ 5% per stack (still 5 stacks maximum)
MYTHIC PASSIVE +10 ⇒ +8 heal to Starlit Grace per Legendary item owned (same for Ornn Masterwork item, Starcaster)

SUNFIRE AEGIS
DAMAGE AMPLIFICATION 12% ⇒ 10% per stack (still 6 stacks maximum) (same for Ornn Masterwork item, Forgefire Crest)

DEATH'S DANCE
HEAL 175% ⇒ 150% bonus AD

DIVINE SUNDERER
HEAL 7.8% (melee) /3.6% (ranged) ⇒ 6% (melee) /3% (ranged) maximum health

DORAN'S RING
DRAIN - MANA REGENERATION Restore 0.75 mana per second, increased to 1.25 ⇒ 1 mana per second, increased to 1.5 for 10 seconds
HEALING INSTEAD OF MANA 50% ⇒ 45% of Drain value

ELIXIR OF WRATH
PHYSICAL VAMP 15% ⇒ 12%

FIMBULWINTER
SHIELD 100-200 (+5% current mana) ⇒ 100-180 (+4.5% current mana)

GARGOYLE STONEPLATE
SHIELD 100 (+100% bonus health) ⇒ 100 (+90% bonus health)

GOREDRINKER
OMNIVAMP 10% ⇒ 8% (15% ⇒ 10% for Ornn Masterwork item, Ceaseless Hunger)
HEAL 25% AD (+10% missing health) ⇒ 20% AD (+8% missing health)

HAILBLADE
OMNIVAMP 8% ⇒ 7%

EMBERKNIFE
OMNIVAMP 8% ⇒ 7%

KNIGHT'S VOW
SELF-HEAL 8% ⇒ 7% of damage dealt by Worthy ally

LOCKET OF THE IRON SOLARI
SHIELD 200-365 ⇒ 180-330 (target's levels 1-18) (same for Ornn Masterwork item, Reliquary of the Golden Dawn)

MAW OF MALMORTIUS
OMNIVAMP 12% ⇒ 10%

MIKAEL'S BLESSING
HEAL 100-200 (levels 1-18) ⇒ 100 - 180 (levels 1-18)

PHAGE
HEAL 2% (melee) / 1% (ranged) ⇒ 1.6% (melee) / 0.8% (ranged) maximum health

REDEMPTION
HEAL 200-400 ⇒ 180-340 (target's levels 1-18)

RIFTMAKER
OMNIVAMP 8% ⇒ 7% (10% ⇒ 8% for Ornn Masterwork item, Icathia’s Curse)

SERAPH'S EMBRACE
HEAL 35% ⇒ 25% of mana spent

SHARD OF TRUE ICE
BASE MANA REGENERATION 100% ⇒ 115%

STERAK'S GAGE
SHIELD 75% ⇒ 70% bonus health

VAMPIRIC SCEPTER
LIFE STEAL 8% ⇒ 7%

BLOODTHIRSTER
LIFE STEAL 20% ⇒ 18%
OVERHEAL SHIELD 50-350 ⇒ 50-320 (levels 1-18)

ECLIPSE
OMNIVAMP 8% ⇒ 7% (10% ⇒ 8% for Ornn Masterwork item, Syzygy)
SHIELD 180 (+40% AD) ⇒ 160 (+35% AD) (still reduced by 50% for ranged champions)

IMMORTAL SHIELDBOW
LIFE STEAL 8% ⇒ 7% (10% ⇒ 8% for Ornn Masterwork item, Bloodward)
SHIELD 275-700 ⇒ 250-630 (levels 1-18)


  • RUNES

CONDITIONING

TOTAL ARMOR AND MR INCREASE 5%  4%

CONQUEROR

OMNIVAMP 9% (melee) / 8% (ranged)  6% (melee) / 5% (ranged)

FONT OF LIFE

ALLY HEAL UPON ATTACKING MARKED ENEMIES 5 (+1% of your maximum health)  5 (+0.9% of your maximum health)

GRASP OF THE UNDYING

HEAL 2% (melee) / 1.2% (ranged)  1.7% (melee) / 1.02% (ranged) maximum health
DAMAGE 4% (melee) / 2.4% (ranged)  3.5% (melee) / 2.1% (ranged) maximum health

GUARDIAN

SHIELD 50-130 (levels 1-18) (+15% AP) (+9% bonus health)  45-120 (levels 1-18) (+12.5% AP) (+8% bonus health)

NULLIFYING ORB

MAGIC DAMAGE SHIELD 40-120 (levels 1-18) (+15% bonus AD) (+10% AP)  35-110 (levels 1-18) (+14% bonus AD) (+9% AP)

OVERHEAL

MAXIMUM SHIELD 10 (+10% maximum health)  10 (+9% maximum health)

SUMMON AERY

SHIELD 35-80 (levels 1-18) (+40% bonus AD) (+25% AP)  30-75 (levels 1-18) (+35% bonus AD) (+22.5% AP)

TASTE OF BLOOD

HEAL 18-35 (levels 1-18) (+20% bonus AD) (+10% AP)  16-30 (levels 1-18) (+15% bonus AD) (+8% AP)

TRIUMPH

HEAL 12%  10% of your missing health

  • SUMMONER SPELLS

BARRIER

SHIELD 115-455  105-411 (levels 1-18)

HEAL

HEAL 90-345  80-318 (levels 1-18)

IGNITE

GRIEVOUS WOUNDS 60%  50%

SMITE

HEAL 90 (+10% of max health)  80 (+7.5% of max health)

  • SYSTEMS

Mountain Drake

MOUNTAIN DRAGON SOUL - SHIELD 200 (+18% bonus AD) (+13.5% AP) (+13.5% bonus health)  180 (+16% bonus AD) (12% AP) (+12% bonus health)

Ocean Drake

OCEANIC WILL (STACKING BUFF) - HEALTH REGENERATION 2.5/5/7.5/10%  2/4/6/8% missing health per Ocean Drake slain
OCEAN DRAGON SOUL - HEAL 160 (+36% bonus AD) (+22.5% AP) (+9% bonus health)  130 (+26% bonus AD) (+17% AP) (+7% bonus health)

Baron Nashor

ATTACK DAMAGE 125 (+8 per minute)  150 (+10 per minute)
MAXIMUM ATTACK DAMAGE 435  520 (at 40 minutes)
VOID CORRUPTION - MAGIC DAMAGE 60 (+20% AD)  70 (+20% AD)
UPDATEDNO MORE UNLUCKY Baron now waits 30 seconds after taking damage before it can “Level Up” and gain stats, namely health

Turrets

OUTER TURRET AD 152-278  167-391 (minutes 0:00-13:30)
INNER TURRET AD 170-305  187-427 (minutes 0:00-13:30)
INHIBITOR TURRET AD 170-305  187-427 (minutes 0:00-13:30)
NEXUS TURRET AD 150-285  165-405 (minutes 0:00-13:30)



  • MID-SCOPE FOLLOW UPS


SWAIN


R adjusted.

R - DEMONIC ASCENSION

UPDATEDSwain will now automatically cast Demonflare when R - Demonic Ascension expires. This will not occur if R - Demonic Ascension ends due to Swain’s death.
UPDATEDSwain will now fully refill his Demonic Power upon champion takedowns.


TALIYAH



BUGFIXES

  • Fixed several bugs that prevented Taliyah from queueing her spells correctly
  • Refixed a bug where Taliyah's Q - Threaded Volley would not always go on the correct cooldown if cast on Worked Ground
  • Fixed a few SFX bugs with Taliyah's Worked Ground interactions


  • BEHAVIORAL & COMPETITIVE SYSTEMS

HONOR RECALL


 (Re)calling all honorable players! A new Honor recall VFX is now available for you to show off in-game and will automatically apply to the following: 
  • Players who are Honor Level 5
  • Players who are Honor Level 3 or above AND have been honored by one or more non-premade teammate in their last game
  • Players who are Honor Level 3 or above AND have been honored by two or more premade teammates in their last game

CHALLENGER RECALL


 The Challenger recall animation has also been updated! If you're eligible for both, the Challenger recall VFX will take precedence over the Honor recall. 

FRIEND REQUEST BLOCKING


 You can now block players in the Friend Request popup. (Yes, no more unwanted spam requests!) 

HIGH MMR DUO RESTRICTIONS (KR & NA ONLY)


 In patch 12.10, we'll be testing a change to duo queue around Apex Tiers for KR and NA regions only. 
 Having a premade duo is a slight advantage, and while current Apex Tier players aren’t able to duo with anyone, the system only works off current rank. With this change, we’re tightening up the Apex Tier restriction to apply to MMR as well.

The goal of this is to prevent climbing smurfs from being able to duo queue into Apex tier. That said, decayed Apex Tier players and the highest skilled Diamond I players may also be impacted by this change.

Up until now these players could duo and reliably get into Apex Tier games, which isn't fair when the people they're playing against can't duo. If this change works as expected, we'll evaluate shipping it to the rest of the world with plans to re-evaluate before Season Start. 

  • VFX UPDATES

Nami

BASE Complete overhaul
KOI NAMI Same as new base with recolor
RIVER SPIRIT NAMI Same as new base with recolor
URF THE NAMI-TEE Same as new base
DEEP SEA NAMI Minor changes mirroring new base
SKT T1 NAMI Minor changes mirroring new base
PROGRAM NAMI Minor changes
SPLENDID STAFF NAMI No changes
COSMIC DESTINY NAMI No changes
BEWITCHING NAMI No changes

Twisted Fate

BASE: Complete overhaul
PAX TWISTED FATE: Same as new base
JACK OF HEARTS TWISTED FATE: Same as new base
THE MAGNIFICENT TWISTED FATE: Complete Overhaul
TANGO TWISTED FATE: Same as new base
HIGH NOON TWISTED FATE: Complete overhaul
MUSKETEER TWISTED FATE: Same as new base
UNDERWORLD TWISTED FATE: Complete overhaul
RED CARD TWISTED FATE: Same as new base
CUTPURSE TWISTED FATE: Mirroring new base
BLOOD MOON TWISTED FATE: Mirroring new base
PULSEFIRE TWISTED FATE: Minor changes mirroring new base
ODYSSEY TWISTED FATE: Minor changes mirroring new base
CRIME CITY TWISTED FATE: Minor changes mirroring new base



  • BUGFIXES & QOL CHANGES

  • TOOLTIP CLEANUP: Several tooltips have been updated for consistency, clarity, and correctness!
  • SHYVANA QOL: Shyvana's Q - Twin Bite now grants a small attack range increase, similar to like other basic attack resets (like Nasus' Q - Siphoning Strike)
  • Shyvana's Dragon Form Q - Twin Bite will correctly strike twice against Inhibitors and Nexus
  • Kled's R - Chaaaaaaaarge!!! will no longer cause him to visually desync from the enemy's perspective (fiiiiiiiinally!!!)
  • Sion will no longer be able to knock back Rift Herald using E - Roar of the Slayer
  • Spirit Visage will now correctly amplify healing from Omnivamp
  • Fixed a bug where Rengar's empowered Q - Savage Strike attacks against towers would not grant him bonus attack speed
  • Certain crowd control immunity effects will no longer be consumed by blast cones triggered by allies (Dr. Mundo's Passive - Goes Where He Pleases, Malzahar's Passive - Void Shift, and Morgana's E - Black Shield)
  • Kog'Maw's Passive - Icathian Surprise will no longer proc his own Immortal Shieldbow active
  • Lethal Tempo will now correctly proc against enemy champion clones
  • Fixed a bug where Anathema's Chains cooldown did not properly scale with item ability haste
  • Glacial Augment will correctly be replaced by First Strike on all champions that do not have any compatible form of CC (Nidalee, why..? </3)
  • Fixed an SFX bug where you would sometimes hear non-Epic jungle monsters spawn or die even when they were in Fog of War
  • Fixed a SFX bug where players would sometimes hear Hexgates being used, even if they were not looking at them
  • Fixed a bug where casting and ending Pyke's W - Ghostwater Dive during an a enemy Nocturne's R - Paranoia would remove the red tint effect from your screen
  • Fixed minor inconsistencies with Yorick's W - Dark Procession and E - Mourning Mist VFX
  • Fixed a bug with the "Immediate Immobilization" Challenge where certain slows would incorrectly count toward its progress
  • Fixed a bug with the "Active Participation" Challenge where certain types of kill participation would sometimes incorrectly count toward its progress

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