Riot - " Because today’s update touches *checks notes* almost every single champion in League, we’re going to spare our mental and won’t write context for every single champ. That being said, in addition to the durability update, we have a few unrelated QoL follow-ups for Swain's recent rework. So skip ahead for your favorite bird tactician. "
AATROX
E - HEALING AGAINST CHAMPIONS: 20/22.5/25/27.5/30% ⇒ 18/20/22/24/26% of damage dealt
E (EMPOWERED DURING R) - HEALING AGAINST CHAMPIONS: 26/32/38/44/50% ⇒ 25/30/35/40/45% of damage dealt
R - INCREASED SELF-HEALING: 30/45/60% ⇒ 25/40/55%
AHRI
PASSIVE - HEAL UPON FULL STACKS (FROM MINIONS & MONSTERS) 40-120 (levels 1-18) (+25% AP) ⇒ 35-95 (levels 1-18) (+20% AP)
PASSIVE - HEAL UPON CHAMPION TAKEDOWNS 80-200 (levels 1-18) (+35% AP) ⇒ 75-165 (levels 1-18) (+30% AP)
AKSHAN
PASSIVE - SHIELD 40-300 (levels 1-18) (+40% bonus AD) ⇒ 40-280 (levels 1-18) (+35% bonus AD)
ALISTAR
PASSIVE - SELF-HEAL 25-161 ⇒ 23-142 (levels 1-18) (note: still doubled for allies)
ANNIE
E - SHIELD 40/90/140/190/240 (+40% AP) ⇒ 40/85/130/175/220 (+35% AP)
APHELIOS
SEVERUM - HEALING FROM BASIC ATTACKS 3-10% ⇒ 2.5-9% (levels 1-18) of damage dealt
SEVERUM - HEALING FROM ATTACKS FROM ABILITIES 9-30% ⇒ 8.3-30% (levels 1-18) of damage dealt
SEVERUM - OVERHEAL SHIELDING Unchanged
R (SEVERUM) - HEAL UPON CHAMPION HIT 275/400/525 ⇒ 250/350/450 (levels 6/11/16)
AZIR
E - SHIELD 80/120/160/200/240 (+70% AP) ⇒ 70/110/150/190/230 (+60% AP)
BARD
W - MINIMUM HEAL 30/60/90/120/150 (+30% AP) ⇒ 25/50/75/100/125 (+30% AP)
W - MAXIMUM HEAL 60/105/150/195/240 (+60% AP) ⇒ 50/80/110/140/170/200 (+60% AP)
CAMILLE
PASSIVE - ADAPTIVE SHIELD 20% ⇒ 17% maximum health
CASSIOPEIA
E - HEALING AGAINST POISONED TARGETS 12/14/16/18/20% AP ⇒ 10/11.5/13/14.5/16% AP, (still reduced by 75% against minions and small monsters)
CHO'GATH
PASSIVE - HEAL 20-71 ⇒ 18-52 (levels 1-18)
DARIUS
Q - HEALING AGAINST CHAMPIONS AND LARGE MONSTERS 15% ⇒ 13% of missing health per enemy hit by blade, up to 3
DIANA
W - SHIELD 30/45/60/75/90 (+30% AP) (+10% bonus health) ⇒ 25/40/55/70/85 (+25% AP) (+9% bonus health)
DR. MUNDO
R - INCREASED BASE HEALTH 15/20/25% ⇒ 10/15/20% missing health
EKKO
W - SHIELD 80/100/120/140/160 (+150% AP) ⇒ 70/90/110/130/150 (+150% AP)
ELISE
PASSIVE (SPIDER FORM) - HEALING FROM BASIC ATTACKS 4/6/8/10 (+10% AP) ⇒ 4/6/8/10 (+8% AP)
FIORA
PASSIVE - HEALING AGAINST VITALS 40-115 ⇒ 35-100 (levels 1-18)
R - HEAL PER SECOND 80/110/140 (+60% bonus AD) ⇒ 75/110/125 (+60% bonus AD)
FIDDLESTICKS
W - HEALING AGAINST MONSTERS 50% ⇒ 45% of damage dealt (still 15% against minions)
W - HEALING AGAINST CHAMPIONS 30/40/50/60/70% ⇒ 25/32.5/40/47.5/55% of damage dealt
GALIO
W - MAGIC DAMAGE SHIELD 8/9.75/11.5/13.25/15% ⇒ 7.5/9/10.5/11/13.5% maximum health
GANGPLANK
W - HEAL 50/75/100/125/150 (+15% missing health) ⇒ 45/70/95/120/145 (+13% missing health)
GAREN
W - SHIELD 70/95/120/145/170 (+20% bonus health) ⇒ 65/85/105/125/145 (+18% bonus health)
GRAGAS
PASSIVE - HEAL 8% ⇒ 6.5% maximum health
GWEN
PASSIVE - HEALING AGAINST CHAMPIONS 70% ⇒ 60% of damage dealt
PASSIVE - MAXIMUM HEALING AGAINST CHAMPIONS 12-30 (levels 1-18) (+7% AP) ⇒ 10-25 (levels 1-18) (+6.5% AP) per instance
ILLAOI
PASSIVE - HEAL Tentacles heal Illaoi for 5% ⇒ 4.5% of her missing health upon hitting at least one enemy champion
IRELIA
Q - HEAL 8/10/12/14/16% AD ⇒ 7/8/9/10/11% AD
IVERN
E - SHIELD 80/115/150/185/220 (+80% AP) ⇒ 70/100/130/160/190 (+75% AP)
JANNA
E - SHIELD 80/110/140/179/200 (+65% AP) ⇒ 75/100/125/150/175 (+60% AP)
R - HEAL PER SECOND 100/150/200 (+50% AP) ⇒ 90/145/200 (+45% AP)
JARVAN IV
W - BASE SHIELD 60/85/110/135/160 ⇒ 60/80/100/120/140
W - SHIELD INCREASE 1.5% ⇒ 1.3% maximum health per enemy champion hit
KAI'SA
R - SHIELD 75/100/125 (+100/150/200% AD) (+100% AP) ⇒ 70/90/110 (90/130/180% AD) (+90% AP)
KARMA
W (R-EMPOWERED) - HEAL 20% (+1% per 100 AP) ⇒ 17% (+1% per 100 AP) missing health
E - SHIELD 90/135/180/225/270 (+50% AP) ⇒ 80/120/160/200/240 (+45% AP)
E (R-EMPOWERED) - PRIMARY SHIELD 25/80/135/190 (+50% AP) ⇒ 25/70/120/170 (+45% AP)
KATARINA
R - GRIEVOUS WOUNDS APPLIED 60% ⇒ 50%
KAYLE
W - HEAL 60/90/120/150/180 (+30% AP) ⇒ 55/80/105/130/155 (+25% AP)
KAYN
PASSIVE (DARKIN SLAYER) - HEALING FROM ABILITIES AGAINST CHAMPIONS 30-40% (levels 1-18) ⇒ 25-35% (levels 1-18) of physical damage dealt
E - HEAL 100/115/130/145/160 (+40% bonus AD) ⇒ 90/100/110/120/130 (+35% bonus AD)
R (DARKIN SLAYER) - HEAL 10.5% (+9.1% per 100 bonus AD) ⇒ 9.75% (+8.45% per 100 bonus AD) of target's maximum health (70% ⇒ 65% of damage amount)
KHA'ZIX
W - HEAL 60/85/110/135/160 (+50% AP) ⇒ 55/75/95/115/135 (+50% AP)
KINDRED
W (PASSIVE) - HEALING UPON FULL STACKS 49-100 ⇒ 47-81 (based on missing health)
R - HEAL 250/325/400 ⇒ 225/300/375
KLED
PASSIVE - SKAARL'S HEALTH UPON RETURNING 50/60/70/80% ⇒ 45/55/65/75% (levels 1/6/11/16) of Skaarl's maximum health
Q (MOUNTED) - GRIEVOUS WOUNDS UPON PULL 60% ⇒ 50%
LEE SIN
W1 - SHIELD 55/110/165/220/275 (+80% AP) ⇒ 50/100/150/200/250 (+80% AP)
W2 - BONUS LIFE STEAL & SPELL VAMP 5/10/15/20/25% ⇒ 5/9.5/14/18.5/23%
LILLIA
PASSIVE - HEALING AGAINST LARGE MONSTERS 27-104 (levels 1-18) (+6% AP) ⇒ 24-75 (levels 1-18) (+5.4% AP)
PASSIVE - HEALING AGAINST CHAMPIONS 12-140 (levels 1-18) (+20% AP) ⇒ 11-125 (levels 1-18) (+18% AP)
LISSANDRA
R - MINIMUM SELF-HEAL 100/150/200 (+30% AP) ⇒ 90/140/190 (+25% AP)
LULU
E - SHIELD 80/120/160/200/240 (+40% AP) ⇒ 75/110/145/180/215 (+35% AP)
R - BONUS HEALTH 300/450/600 (+50% AP) ⇒ 275/425/575 (+45% AP)
LUX
W - SHIELD 45/65/85/105/125 (+35% AP) ⇒ 40/55/70/85/100 (+35% AP)
MALPHITE
PASSIVE - SHIELD
10% ⇒ 9% maximum health
MAOKAI
PASSIVE - HEALING FROM EMPOWERED BASIC ATTACKS 5-65 (+5-15% maximum health) by level 17 ⇒ 5-45 (+4.5-11% maximum health) by level 15
MORDEKAISER
W - SHIELD TO HEAL 40/42.5/45/47.5/50% ⇒ 35/37.5/40/42.5/45%
MORGANA
PASSIVE - HEALING FROM ABILITIES 20% ⇒ 18% of damage dealt against champions, large minions, and medium & large monsters
NAMI
W - HEAL 60/85/110/135/160 (+30% AP) ⇒ 55/75/95/115/135 (+25% AP)
NASUS
PASSIVE - LIFE STEAL 10/16/22% ⇒ 9/14/19% (levels 1/7/13)
NAUTILUS
W - SHIELD 45/55/65/75/85 (+9/10/11/12/13% maximum health) ⇒ 40/50/60/70/80 (+8/9/10/11/12% maximum health)
NIDALEE
E - BASE HEAL 35/55/75/95/115 (+32.5% AP) ⇒ 35/50/65/80/95 (+27.5% AP)
NOCTURNE
PASSIVE - HEALING FROM EMPOWERED BASIC ATTACKS 15-40 (levels 1-18) (+15% AP) ⇒ 13-30 (levels 1-18) (+30% AP) per enemy hit (still reduced by 50% against minions)
NUNU & WILLUMP
Q - BASE HEALING AGAINST NON-CHAMPIONS 75/110/145/180/215 (+90% AP) (+10% bonus health) ⇒ 65/95/125/155/185 (+70% AP) (+6% bonus health) (still reduced to 60% against champions)
OLAF
W SHIELD 10/45/80/115/150 (+25% missing health) ⇒ 10/40/70/100/130 (+22.5% missing health)
ORIANNA
E - SHIELD 60/100/140/180/220 (+50% AP) ⇒ 55/90/125/160/195 (+45% AP)
POPPY
PASSIVE - SHIELD 15/17.5/20% ⇒ 13/15.5/18% maximum health (levels 1/7/13)
PYKE
PASSIVE - GREY HEALTH UPPER CAP 60% ⇒ 55% maximum health
PASSIVE - DAMAGE TO GREY HEALTH 10% (+0.25% per 1 Lethality) ⇒ 9% (+0.2% per 1 Lethality)
PASSIVE - EMPOWERED DAMAGE TO GREY HEALTH 45% (+0.5% per 1 Lethality) ⇒ 40% (+0.4% per 1 Lethality)
RAKAN
PASSIVE - SHIELD 33-254 (levels 1-18) (+90% AP) ⇒ 30-225 (levels 1-18) (+85% AP)
Q - HEAL 18-120 (levels 1-18) (+70% AP) ⇒ 18-90 (levels 1-18) (+55% AP)
E - SHIELD 40/65/90/115/140 (+80% AP) ⇒ 35/60/85/110/135 (+70% AP)
RELL
Q - HEAL PER CHAMPION HIT 10/15/20/25/30 (+5% missing health) ⇒ 10/15/20/25/30 (+4% missing health)
W (CRASH DOWN) - SHIELD 40/70/100/130/160 (+13% maximum health) ⇒ 35/60/85/110/135 (+12% maximum health)
RENATA GLASC
E - SHIELD 50/70/90/110/130 (+50% AP) ⇒ 50/65/80/95/110 (+50% AP)
RENEKTON
Q - HEALING AGAINST NON-CHAMPIONS 2/3/4/5/6 (+3% bonus AD) ⇒ 2/3/4/5/6 (+2% bonus AD)
Q - HEALING AGAINST CHAMPIONS 12/18/24/30/36 (+16% bonus AD) ⇒ 10/14/18/22/26 (+15% bonus AD)
Q (EMPOWERED) - HEALING AGAINST NON-CHAMPIONS 6/9/12/15/18 (+9% bonus AD) ⇒ 6/9/12/15/18 (+6% bonus AD)
Q (EMPOWERED) HEALING AGAINST CHAMPIONS 36/54/72/90/108 (+48% bonus AD) ⇒ 30/42/54/66/78 (+45% bonus AD)
RIVEN
E - SHIELD 85/115/145/175/205 (+120% bonus AD) ⇒ 80/105/130/155/180 (+110% bonus AD)
RUMBLE
W - SHIELD 60/95/130/165/200 (+50% AP) ⇒ 60/90/120/150/180 (+45% AP)
SENNA
Q - HEAL 40/60/80/100/120 (+40% bonus AD) (+40% AP) (+1.6 per 1 Lethality) ⇒ 40/55/70/85/100 (+30% bonus AD) (+40% AP) (+1.6 per 1 Lethality)
R - SHIELD 120/160/200 (+40% AP) (+1.5 per Soul) ⇒ 100/150/200 (+40% AP) (+1.5 per Soul)
SERAPHINE
W - SHIELD 60/80/100/120/140 (+40% AP) ⇒ 50/70/90/110/130 (+35% AP)
W - HEAL PER ALLY 5/5.5/6/6.5/7% (+0.75% per 100 AP) ⇒ 5/5.5/6/6.5/7% (+0.6% per 100 AP) of target's missing health
SHEN
PASSIVE - SHIELD 50-101 (levels 1-18) (+14% bonus health) ⇒ 50-101 (levels 1-18) (+12% bonus health)
R - SHIELD 140/320/500 (+17.5% bonus health) ⇒ 130/290/450 (+16% bonus health)
SINGED
Q (DURING R) - GRIEVOUS WOUNDS APPLIED BY POISON TRAIL 40% ⇒ 30%
SION
W - SHIELD 60/85/110/135/160 (+10/11/12/13/14% maximum health) ⇒ 60/85/110/135/160 (+8/9/10/11/12% maximum health)
SKARNER
W - SHIELD 10/11/12/13/14% maximum health (+80% AP) ⇒ 9/10/11/12/13% maximum health (+80% AP)
SONA
W - SHIELD 25/50/75/100/125 (+30% AP) ⇒ 25/45/65/85/105 (+25% AP)
W - HEAL 30/50/70/90/110 (+20% AP) ⇒ 30/45/60/75/90 (+15% AP)
SORAKA
W - HEAL 100/130/160/200/220 (+65% AP) ⇒ 90/110/130/150/170 (+50% AP)
R - HEAL 130/215/300 (+55% AP) ⇒ 125/205/ 285 (+50% AP)
SWAIN
PASSIVE - HEAL PER SOUL FRAGMENT 4/5.5/7/9% ⇒ 3.5/4.5/5.5/7% (levels 1/6/11/16) maximum health
R - DRAIN HEAL PER SECOND 15/40/65 (+25% AP) ⇒ 15/30/45 (+20% AP)
SYLAS
W - HEAL 25/50/75/100/125 (+40% AP) ⇒ 20/40/60/80/100 (+35% AP)
TAHM KENCH
Q - HEAL 10/15/20/25/30 (+4/4.5/5/5.5/6% missing health) ⇒ 10/12.5/15/17.5/20 (+3/3.5/4/4.5/5% missing health)
E - DAMAGE STORED INTO GREY HEALTH 15/25/35/45/55% ⇒ 13/21/29/37/45%
E - INCREASED DAMAGE STORED INTO GREY HEALTH 45/50/55/60/65% ⇒ 40/42.5/45/47.5/50%
TALON
Q - HEAL 10-70 (levels 1-18) ⇒ 9-55 (levels 1-18)
TARIC
Q - HEAL 30 (+20% AP) (+1% Taric's maximum health) ⇒ 25 (+15% AP) (+0.75% Taric's maximum health)
W - SHIELD 8/9/10/11/12% ⇒ 7/8/9/10/11% of target's maximum health
THRESH
HEALTH GROWTH 95 ⇒ 115
ARMOR GROWTH Unchanged (does NOT receive Durability Base Stat Package)
W - SHIELD 60/90/120/150/180 (+2 per Soul) ⇒ 50/75/100/125/150 (+2 per Soul)
TRUNDLE
PASSIVE - HEAL 2-7% ⇒ 1.8-5.5% (levels 1-18) of enemy's maximum health
TRYNDAMERE
Q - MINIMUM HEAL 30/40/50/60/70 (+30% AP) ⇒ 25/33/41/49/57 (+30% AP)
Q - ADDITIONAL HEAL PER FURY 0.5/0.95/1.4/1.85/2.3 (+1.2% AP) ⇒ 0.45/0.75/1.05/1.35/1.65 (+1.2% AP)
UDYR
W - SHIELD 60/95/130/165/200/235 (+50% AP) ⇒ 60/90/120/150/180/210 (+45% AP)
W - HEAL 2.5-5% ⇒ 2-4% based on missing health
URGOT
E - SHIELD 60/80/100/120/140 (+150% bonus AD) (+15% bonus health) ⇒ 55/75/95/115/135 (+135% bonus AD) (+13.5% bonus health)
VARUS
E - GRIEVOUS WOUNDS 40% ⇒ 30%
VI
PASSIVE - SHIELD 15% ⇒ 13% maximum health
VIEGO
PASSIVE - HEAL UPON POSSESSION 3% (+3% bonus AD) (+2% AP) (+5% per 100% attack speed) ⇒ 2.5% (+2.5% bonus AD) (+2% AP) (+5% per 100% attack speed) of target's maximum health
Q - HEALING UPON BASIC ATTACKS AGAINST MARKED CHAMPIONS 150% ⇒ 135%
Q - HEALING UPON BASIC ATTACKS AGAINST MARKED MONSTERS 155% ⇒ 145% (healing against minions still reduced to 10%)
VIKTOR
Q - SHIELD 30-115 (levels 1-18) (+20% AP) ⇒ 27-105 (levels -18) (+18% AP)
VEX
W - SHIELD 50/80/110/140/170 (+80% AP) ⇒ 50/75/100/125/150 (+75% AP)
VLADIMIR
Q - HEAL 20/25/30/35/40 (+35% AP) ⇒ 20/25/30/35/40 (+30% AP)
Q (EMPOWERED) - ADDITIONAL HEAL 30-200 (levels 1-18) + (5% (+4% AP) missing health) ⇒ 30-200 (levels 1-18) + (5% (+3.5% AP) missing health)
Q (EMPOWERED) - ADDITIONAL HEAL (AGAINST MINIONS) Reduced to 35% ⇒ 30%
R - HEALING AGAINST SUBSEQUENT TARGETS 50% ⇒ 40% of damage
VOLIBEAR
W - HEAL 20/35/50/65/80 (+8/10/12/14/16% of Volibear's missing health) ⇒ 20/35/50/65/80 (+7/8.5/10/11.5/13% of Volibear's missing health)
E - SHIELD 15% maximum health (+80% AP) ⇒ 14% maximum health (+75% AP)
R - BONUS HEALTH 200/400/600 ⇒ 175/350/525
WARWICK
Q - HEAL PERCENTAGE 30/45/60/75/90% ⇒ 25/37.5/50/62.5/75%
XIN ZHAO
PASSIVE - HEAL 7-92 (levels 1-18) (+10% AD) (+55% AP) ⇒ 6-74 (levels 1-18) (+7% AD) (+55% AP)
YASUO
PASSIVE - SHIELD 115-525 ⇒ 100 - 475 (levels 1-18)
YONE
W - SHIELD 40-60 (levels 1-18) (+60% bonus AD) ⇒ 35-55 (levels 1-18) (+55% bonus AD)
YORICK
Q - MINIMUM HEAL 12-82 (levels 1-18) ⇒ 10-68 (levels 1-18)
YUUMI
PASSIVE - SHIELD 60-400 (levels 1-18) (+30% AP) ⇒ 56-360 (levels 1-18) (+25% AP)
E - HEAL 70/100/130/160/190 (+35% AP) ⇒ 65/90/115/140/165 (+25% AP)
ZAC
PASSIVE - HEALING UPON CONSUMING CHUNKS 4/5/6/7% ⇒ 4/4.75/5.5/6.25% maximum health