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Gore Update - People Playground 1.24 Patch Notes

 Gore Update - People Playground 1.24 Patch Notes75b5794b9cfb89bb0312336259274e45d85e3b8c


Added

  • Liquid canister. This is a high capacity container that is vulnerable to bullets and has a variable buoyancy.
  • Painkiller syringe
  • Humans will pass out when they experience too much g-force
  • Boat motor reverses on red signal
  • For modders: support for transparent liquids
  • For modders: Liquid.GetDisplayName()
  • For modders: BloodContainer.ForceCalculateComputedColor


Changed

  • Completely rewrote body shader (this may make humans from older contraptions look weird)
  • Blunt damage causes bruising (new look)
  • Bullets make bullet holes
  • Stabbing makes stab wounds
  • Touching hot objects & friction causes burn wounds
  • You can switch back to the legacy shaders in the general settings menu
  • Important for modders: wound intensity is now inverted (normal). The higher the Z component, the more intense the wound.

  • Bullet impacts on bodies of water are more intense
    • Stopping time has a shorter transition
    • Androids are more durable
    • Minor rendering optimisations
    • Other minor optimisations
    • Changed bullet hardness & damage distance calculations
    • Limbs don't drain their liquid as fast when bone is exposed
    • Humans don't panic as easily when shot
    • Humans wince more when shot
    • Humans and gorses regenerate blood slowly, if they're alive
    • Bullets have 50% more impact force
    • Tritium glows when seen in transparent containers
    • Made punctured lungs more dangerous
    • Increased g-force resilience
    • Decreased human drown time
    • Boiling bodies of water have no buoyancy
    • Changing weather settings like rain, snow, and fog will now happen smoothly instead of abruptly.
    • G-force damage no longer occurs when the organism was frozen
    • Improved distant large explosion sound
    • Changed AK-47 sfx
    • Changed AR sfx
    • Changed Submachine gun sfx
    • Changed Shotgun sfx
    • Changed Sniper sfx
    • Swapped old Rifle sfx for sniper SFX
    • Improved Gorse collision
    • Increased explosion shrapnel lethality
    • Made Ultra Strength Serum more potent
    • Decreased bleeding particles intensity
    • Minor tweaks to entity body temperature maths
    • Increased body bullet impact sound volume
    • Gave liquids nicer names
    • Made human pain animation a little less rigid
    • Organisms rot slower
    • Increased minimum impact damage threshold for limbs
    • Heat capacity is now calculated using object mass in addition to size & material properties
    • Lowered object to air heat dissipation

    Fixed
    • Android circuit layer transparency
    • Improved limb liquid circulation
    • Fireworks detail view radius visible for too long
    • Concrete debris suddenly disappearing
    • Made rescaled living entities a little more stable.
    • Boat motor saving issues
    • Slider disintegration issues
    • Unnecessary memory usage
    • Electrocution issues
    • Workshop upload dialog box being weirdly sized
    • Fluorescent bulb glow overlay appearing in front of everything
    • Issues :(
    • Detectors emitting signals even when broken
    • Human flesh layer not covering all bones

    Removed
    • Removed coagulation concentration calculation

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